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  <example />
  <items>
    <HelpDataItem>
      <example />
      <items>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items />
              <name>_G</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 _G\par
\par
A global variable (not a function) that holds the global environment (that is, _G._G = _G). Lua itself does not use this variable; changing its value does not affect any environment, nor vice-versa. (Use setfenv to change environments.)\par
}
</text>
              <type>5</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>_VERSION</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 _VERSION\par
\par
A global variable (not a function) that holds a string containing the current interpreter version. The current contents of this variable is "Lua 5.1".\par
}
</text>
              <type>5</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>assert (v [, message])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 assert (v [, message])\par
\par
Issues an error when the value of its argument v is false (i.e., nil or false); otherwise, returns all its arguments. message is an error message; when absent, it defaults to "assertion failed!"\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>collectgarbage (opt [, arg])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 collectgarbage (opt [, arg])\par
\par
This function is a generic interface to the garbage collector. It performs different functions according to its first argument, opt:\par
\par
"stop": stops the garbage collector.\par
"restart": restarts the garbage collector.\par
"collect": performs a full garbage-collection cycle.\par
"count": returns the total memory in use by Lua (in Kbytes).\par
"step": performs a garbage-collection step. The step "size" is controlled by arg (larger values mean more steps) in a non-specified way. If you want to control the step size you must experimentally tune the value of arg. Returns true if the step finished a collection cycle.\par
"setpause": sets arg as the new value for the pause of the collector (see \'a72.10). Returns the previous value for pause.\par
"setstepmul": sets arg as the new value for the step multiplier of the collector (see \'a72.10). Returns the previous value for step.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>dofile (filename)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 dofile (filename)\par
\par
Opens the named file and executes its contents as a Lua chunk. When called without arguments, dofile executes the contents of the standard input (stdin). Returns all values returned by the chunk. In case of errors, dofile propagates the error to its caller (that is, dofile does not run in protected mode).\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>error (message [, level])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 error (message [, level])\par
\par
Terminates the last protected function called and returns message as the error message. Function error never returns.\par
Usually, error adds some information about the error position at the beginning of the message. The level argument specifies how to get the error position. With level 1 (the default), the error position is where the error function was called. Level 2 points the error to where the function that called error was called; and so on. Passing a level 0 avoids the addition of error position information to the message.\par
\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>getfenv ([f])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 getfenv ([f])\par
\par
Returns the current environment in use by the function. f can be a Lua function or a number that specifies the function at that stack level: Level 1 is the function calling getfenv. If the given function is not a Lua function, or if f is 0, getfenv returns the global environment. The default for f is 1.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>getmetatable (object)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 getmetatable (object)\par
\par
If object does not have a metatable, returns nil. Otherwise, if the object's metatable has a "__metatable" field, returns the associated value. Otherwise, returns the metatable of the given object.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>for i,v in ipairs(t) do body end</example>
              <items />
              <name>ipairs (t)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 ipairs (t)\par
\par
Returns three values: an iterator function, the table t, and 0, so that the construction\par
will iterate over the pairs (1,t[1]), (2,t[2]), \'b7\'b7\'b7, up to the first integer key absent from the table.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>load (func [, chunkname])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 load (func [, chunkname])\par
\par
Loads a chunk using function func to get its pieces. Each call to func must return a string that concatenates with previous results. A return of an empty string, nil, or no value signals the end of the chunk.\par
\par
If there are no errors, returns the compiled chunk as a function; otherwise, returns nil plus the error message. The environment of the returned function is the global environment.\par
\par
chunkname is used as the chunk name for error messages and debug information. When absent, it defaults to "=(load)".\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>loadfile ([filename])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 loadfile ([filename])\par
\par
Similar to load, but gets the chunk from file filename or from the standard input, if no file name is given.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>assert(loadstring(s))()</example>
              <items />
              <name>loadstring (string [, chunkname])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 loadstring (string [, chunkname])\par
\par
Similar to load, but gets the chunk from the given string.\par
\par
To load and run a given string, use the idiom\par
\par
     assert(loadstring(s))()\par
\par
When absent, chunkname defaults to the given string.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>module (name [, ···])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 module (name [, \'b7\'b7\'b7])\par
\par
Creates a module. If there is a table in package.loaded[name], this table is the module. Otherwise, if there is a global table t with the given name, this table is the module. Otherwise creates a new table t and sets it as the value of the global name and the value of package.loaded[name]. This function also initializes t._NAME with the given name, t._M with the module (t itself), and t._PACKAGE with the package name (the full module name minus last component; see below). Finally, module sets t as the new environment of the current function and the new value of package.loaded[name], so that require returns t.\par
\par
If name is a compound name (that is, one with components separated by dots), module creates (or reuses, if they already exist) tables for each component. For instance, if name is a.b.c, then module stores the module table in field c of field b of global a.\par
\par
This function can receive optional options after the module name, where each option is a function to be applied over the module.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>next (table [, index])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 next (table [, index])\par
\par
Allows a program to traverse all fields of a table. Its first argument is a table and its second argument is an index in this table. next returns the next index of the table and its associated value. When called with nil as its second argument, next returns an initial index and its associated value. When called with the last index, or with nil in an empty table, next returns nil. If the second argument is absent, then it is interpreted as nil. In particular, you can use next(t) to check whether a table is empty.\par
\par
The order in which the indices are enumerated is not specified, even for numeric indices. (To traverse a table in numeric order, use a numerical for or the ipairs function.)\par
\par
The behavior of next is undefined if, during the traversal, you assign any value to a non-existent field in the table. You may however modify existing fields. In particular, you may clear existing fields.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example> for k,v in pairs(t) do body end</example>
              <items />
              <name>pairs (t)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 pairs (t)\par
\par
Returns three values: the next function, the table t, and nil, so that the construction\par
\par
     for k,v in pairs(t) do body end\par
\par
will iterate over all key\f1 -value pairs of table t.\par
\par
See function next for the caveats of modifying the table during its traversal.\f0\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>pcall (f, arg1, ···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 pcall (f, arg1, \'b7\'b7\'b7)\par
\par
Calls function f with the given arguments in protected mode. This means that any error inside f is not propagated; instead, pcall catches the error and returns a status code. Its first result is the status code (a boolean), which is true if the call succeeds without errors. In such case, pcall also returns all results from the call, after this first result. In case of any error, pcall returns false plus the error message.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>print (···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 print (\'b7\'b7\'b7)\par
\par
Receives any number of arguments, and prints their values to stdout, using the tostring function to convert them to strings. print is not intended for formatted output, but only as a quick way to show a value, typically for debugging. For formatted output, use string.format.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>rawequal (v1, v2)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 rawequal (v1, v2)\par
\par
Checks whether v1 is equal to v2, without invoking any metamethod. Returns a boolean.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>rawget (table, index)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 rawget (table, index)\par
\par
Gets the real value of table[index], without invoking any metamethod. table must be a table; index may be any value.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>rawset (table, index, value)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 rawset (table, index, value)\par
\par
Sets the real value of table[index] to value, without invoking any metamethod. table must be a table, index any value different from nil, and value any Lua value.\par
This function returns table.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>require (modname)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 require (modname)\par
\par
Loads the given module. The function starts by looking into the package.loaded table to determine whether modname is already loaded. If it is, then require returns the value stored at package.loaded[modname]. Otherwise, it tries to find a loader for the module.\par
\par
To find a loader, require is guided by the package.loaders array. By changing this array, we can change how require looks for a module. The following explanation is based on the default configuration for package.loaders.\par
\par
First require queries package.preload[modname]. If it has a value, this value (which should be a function) is the loader. Otherwise require searches for a Lua loader using the path stored in package.path. If that also fails, it searches for a C loader using the path stored in package.cpath. If that also fails, it tries an all-in-one loader (see package.loaders).\par
\par
Once a loader is found, require calls the loader with a single argument, modname. If the loader returns any value, require assigns the returned value to package.loaded[modname]. If the loader returns no value and has not assigned any value to package.loaded[modname], then require assigns true to this entry. In any case, require returns the final value of package.loaded[modname].\par
\par
If there is any error loading or running the module, or if it cannot find any loader for the module, then require signals an error.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>select (index, ···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 select (index, \'b7\'b7\'b7)\par
\par
If index is a number, returns all arguments after argument number index. Otherwise, index must be the string "#", and select returns the total number of extra arguments it received.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>setfenv (f, table)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 setfenv (f, table)\par
\par
Sets the environment to be used by the given function. f can be a Lua function or a number that specifies the function at that stack level: Level 1 is the function calling setfenv. setfenv returns the given function.\par
\par
As a special case, when f is 0 setfenv changes the environment of the running thread. In this case, setfenv returns no values.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>setmetatable (table, metatable)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 setmetatable (table, metatable)\par
\par
Sets the metatable for the given table. (You cannot change the metatable of other types from Lua, only from C.) If metatable is nil, removes the metatable of the given table. If the original metatable has a "__metatable" field, raises an error.\par
\par
This function returns table.\par
\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>tonumber (e [, base])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 tonumber (e [, base])\par
\par
Tries to convert its argument to a number. If the argument is already a number or a string convertible to a number, then tonumber returns this number; otherwise, it returns nil.\par
An optional argument specifies the base to interpret the numeral. The base may be any integer between 2 and 36, inclusive. In bases above 10, the letter 'A' (in either upper or lower case) represents 10, 'B' represents 11, and so forth, with 'Z' representing 35. In base 10 (the default), the number can have a decimal part, as well as an optional exponent part (see \'a72.1). In other bases, only unsigned integers are accepted.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>tostring (e)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 tostring (e)\par
\par
Receives an argument of any type and converts it to a string in a reasonable format. For complete control of how numbers are converted, use string.format.\par
If the metatable of e has a "__tostring" field, then tostring calls the corresponding value with e as argument, and uses the result of the call as its result.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>type (v)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 type (v)\par
\par
Returns the type of its only argument, coded as a string. The possible results of this function are "nil" (a string, not the value nil), "number", "string", "boolean", "table", "function", "thread", and "userdata".\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>unpack (list [, i [, j]])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 unpack (list [, i [, j]])\par
\par
Returns the elements from the given table. This function is equivalent to\par
     return list[i], list[i+1], \'b7\'b7\'b7, list[j]\par
except that the above code can be written only for a fixed number of elements. By default, i is 1 and j is the length of the list, as defined by the length operator (see \'a72.5.5).\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>xpcall (f, err)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 xpcall (f, err)\par
\par
This function is similar to pcall, except that you can set a new error handler.\par
\par
xpcall calls function f in protected mode, using err as the error handler. Any error inside f is not propagated; instead, xpcall catches the error, calls the err function with the original error object, and returns a status code. Its first result is the status code (a boolean), which is true if the call succeeds without errors. In this case, xpcall also returns all results from the call, after this first result. In case of any error, xpcall returns false plus the result from err.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
          </items>
          <name>Global vars and functions</name>
          <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
          <type>-1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example>     function foo (a)
       print("foo", a)
       return coroutine.yield(2*a)
     end
     
     co = coroutine.create(function (a,b)
           print("co-body", a, b)
           local r = foo(a+1)
           print("co-body", r)
           local r, s = coroutine.yield(a+b, a-b)
           print("co-body", r, s)
           return b, "end"
     end)
            
     print("main", coroutine.resume(co, 1, 10))
     print("main", coroutine.resume(co, "r"))
     print("main", coroutine.resume(co, "x", "y"))
     print("main", coroutine.resume(co, "x", "y"))</example>
          <items>
            <HelpDataItem>
              <example />
              <items />
              <name>coroutine.create (f)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 coroutine.create (f)\par
\par
Creates a new coroutine, with body f. f must be a Lua function. Returns this new coroutine, an object with type "thread".\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>coroutine.resume (co [, val1, ···])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 coroutine.resume (co [, val1, \'b7\'b7\'b7])\par
\par
Starts or continues the execution of coroutine co. The first time you resume a coroutine, it starts running its body. The values val1, \'b7\'b7\'b7 are passed as the arguments to the body function. If the coroutine has yielded, resume restarts it; the values val1, \'b7\'b7\'b7 are passed as the results from the yield.\par
\par
If the coroutine runs without any errors, resume returns true plus any values passed to yield (if the coroutine yields) or any values returned by the body function (if the coroutine terminates). If there is any error, resume returns false plus the error message.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>coroutine.running ()</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 coroutine.running ()\par
\par
Returns the running coroutine, or nil when called by the main thread.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>coroutine.status (co)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 coroutine.status (co)\par
\par
Returns the status of coroutine co, as a string: "running", if the coroutine is running (that is, it called status); "suspended", if the coroutine is suspended in a call to yield, or if it has not started running yet; "normal" if the coroutine is active but not running (that is, it has resumed another coroutine); and "dead" if the coroutine has finished its body function, or if it has stopped with an error.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>coroutine.wrap (f)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 coroutine.wrap (f)\par
\par
Creates a new coroutine, with body f. f must be a Lua function. Returns a function that resumes the coroutine each time it is called. Any arguments passed to the function behave as the extra arguments to resume. Returns the same values returned by resume, except the first boolean. In case of error, propagates the error.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>coroutine.yield (···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 coroutine.yield (\'b7\'b7\'b7)\par
\par
Suspends the execution of the calling coroutine. The coroutine cannot be running a C function, a metamethod, or an iterator. Any arguments to yield are passed as extra results to resume.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
          </items>
          <name>Coroutine module</name>
          <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Lua supports coroutines, also called collaborative multithreading. A coroutine in Lua represents an independent thread of execution. Unlike threads in multithread systems, however, a coroutine only suspends its execution by explicitly calling a yield function.\par
\par
You create a coroutine with a call to coroutine.create. Its sole argument is a function that is the main function of the coroutine. The create function only creates a new coroutine and returns a handle to it (an object of type thread); it does not start the coroutine execution.\par
\par
When you first call coroutine.resume, passing as its first argument a thread returned by coroutine.create, the coroutine starts its execution, at the first line of its main function. Extra arguments passed to coroutine.resume are passed on to the coroutine main function. After the coroutine starts running, it runs until it terminates or yields.\par
\par
A coroutine can terminate its execution in two ways: normally, when its main function returns (explicitly or implicitly, after the last instruction); and abnormally, if there is an unprotected error. In the first case, coroutine.resume returns true, plus any values returned by the coroutine main function. In case of errors, coroutine.resume returns false plus an error message.\par
\par
A coroutine yields by calling coroutine.yield. When a coroutine yields, the corresponding coroutine.resume returns immediately, even if the yield happens inside nested function calls (that is, not in the main function, but in a function directly or indirectly called by the main function). In the case of a yield, coroutine.resume also returns true, plus any values passed to coroutine.yield. The next time you resume the same coroutine, it continues its execution from the point where it yielded, with the call to coroutine.yield returning any extra arguments passed to coroutine.resume.\par
\par
Like coroutine.create, the coroutine.wrap function also creates a coroutine, but instead of returning the coroutine itself, it returns a function that, when called, resumes the coroutine. Any arguments passed to this function go as extra arguments to coroutine.resume. coroutine.wrap returns all the values returned by coroutine.resume, except the first one (the boolean error code). Unlike coroutine.resume, coroutine.wrap does not catch errors; any error is propagated to the caller.\par
}
</text>
          <type>1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.debug ()</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.debug ()\par
\par
Enters an interactive mode with the user, running each string that the user enters. Using simple commands and other debug facilities, the user can inspect global and local variables, change their values, evaluate expressions, and so on. A line containing only the word cont finishes this function, so that the caller continues its execution.\par
\par
Note that commands for debug.debug are not lexically nested within any function, and so have no direct access to local variables.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.getfenv (o)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.getfenv (o)\par
\par
Returns the environment of object o.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.gethook ([thread])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.gethook ([thread])\par
\par
Returns the current hook settings of the thread, as three values: the current hook function, the current hook mask, and the current hook count (as set by the debug.sethook function).\par
\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.getinfo ([thread,] function [, what])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.getinfo ([thread,] function [, what])\par
\par
Returns a table with information about a function. You can give the function directly, or you can give a number as the value of function, which means the function running at level function of the call stack of the given thread: level 0 is the current function (getinfo itself); level 1 is the function that called getinfo; and so on. If function is a number larger than the number of active functions, then getinfo returns nil.\par
\par
The returned table can contain all the fields returned by lua_getinfo, with the string what describing which fields to fill in. The default for what is to get all information available, except the table of valid lines. If present, the option 'f' adds a field named func with the function itself. If present, the option 'L' adds a field named activelines with the table of valid lines.\par
\par
For instance, the expression debug.getinfo(1,"n").name returns a table with a name for the current function, if a reasonable name can be found, and the expression debug.getinfo(print) returns a table with all available information about the print function.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.getlocal ([thread,] level, local)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.getlocal ([thread,] level, local)\par
\par
This function returns the name and the value of the local variable with index local of the function at level level of the stack. (The first parameter or local variable has index 1, and so on, until the last active local variable.) The function returns nil if there is no local variable with the given index, and raises an error when called with a level out of range. (You can call debug.getinfo to check whether the level is valid.)\par
\par
Variable names starting with '(' (open parentheses) represent internal variables (loop control variables, temporaries, and C function locals).\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.getmetatable (object)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.getmetatable (object)\par
\par
Returns the metatable of the given object or nil if it does not have a metatable.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.getregistry ()</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.getregistry ()\par
\par
Returns the registry table (see \'a73.5).\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.getupvalue (func, up)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.getupvalue (func, up)\par
\par
This function returns the name and the value of the upvalue with index up of the function func. The function returns nil if there is no upvalue with the given index.\par
\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.setfenv (object, table)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.setfenv (object, table)\par
\par
Sets the environment of the given object to the given table. Returns object.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.sethook ([thread,] hook, mask [, count])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.sethook ([thread,] hook, mask [, count])\par
\par
Sets the given function as a hook. The string mask and the number count describe when the hook will be called. The string mask may have the following characters, with the given meaning:\par
\par
"c": the hook is called every time Lua calls a function;\par
"r": the hook is called every time Lua returns from a function;\par
"l": the hook is called every time Lua enters a new line of code.\par
With a count different from zero, the hook is called after every count instructions.\par
\par
When called without arguments, debug.sethook turns off the hook.\par
\par
When the hook is called, its first parameter is a string describing the event that has triggered its call: "call", "return" (or "tail return", when simulating a return from a tail call), "line", and "count". For line events, the hook also gets the new line number as its second parameter. Inside a hook, you can call getinfo with level 2 to get more information about the running function (level 0 is the getinfo function, and level 1 is the hook function), unless the event is "tail return". In this case, Lua is only simulating the return, and a call to getinfo will return invalid data.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.setlocal ([thread,] level, local, value)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.setlocal ([thread,] level, local, value)\par
\par
This function assigns the value value to the local variable with index local of the function at level level of the stack. The function returns nil if there is no local variable with the given index, and raises an error when called with a level out of range. (You can call getinfo to check whether the level is valid.) Otherwise, it returns the name of the local variable.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.setmetatable (object, table)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.setmetatable (object, table)\par
\par
Sets the metatable for the given object to the given table (which can be nil).\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.setupvalue (func, up, value)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.setupvalue (func, up, value)\par
\par
This function assigns the value value to the upvalue with index up of the function func. The function returns nil if there is no upvalue with the given index. Otherwise, it returns the name of the upvalue.\par
\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>debug.traceback ([thread,] [message] [, level])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 debug.traceback ([thread,] [message] [, level])\par
\par
Returns a string with a traceback of the call stack. An optional message string is appended at the beginning of the traceback. An optional level number tells at which level to start the traceback (default is 1, the function calling traceback).\par
}
</text>
              <type>6</type>
            </HelpDataItem>
          </items>
          <name>Debug module</name>
          <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This library provides the functionality of the debug interface to Lua programs. You should exert care when using this library. The functions provided here should be used exclusively for debugging and similar tasks, such as profiling. Please resist the temptation to use them as a usual programming tool: they can be very slow. Moreover, several of these functions violate some assumptions about Lua code (e.g., that variables local to a function cannot be accessed from outside or that userdata metatables cannot be changed by Lua code) and therefore can compromise otherwise secure code.\par
\par
All functions in this library are provided inside the debug table. All functions that operate over a thread have an optional first argument which is the thread to operate over. The default is always the current thread.\par
}
</text>
          <type>1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items />
              <name>io.stderr</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1033\f0\fs17 File descriptior for std err object\lang1045\f1\par
}
</text>
              <type>5</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.stdin</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1033\f0\fs17 File descriptior for std in object\lang1045\f1\par
}
</text>
              <type>5</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.stdout</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1033\f0\fs17 File descriptior for std out object\lang1045\f1\par
}
</text>
              <type>5</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.close ([file])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.close ([file])\par
\par
Equivalent to file:close(). Without a file, closes the default output file.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.flush ()</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.flush ()\par
\par
Equivalent to file:flush over the default output file.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.input ([file])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.input ([file])\par
\par
When called with a file name, it opens the named file (in text mode), and sets its handle as the default input file. When called with a file handle, it simply sets this file handle as the default input file. When called without parameters, it returns the current default input file.\par
\par
In case of errors this function raises the error, instead of returning an error code.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.lines ([filename])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.lines ([filename])\par
\par
Opens the given file name in read mode and returns an iterator function that, each time it is called, returns a new line from the file. Therefore, the construction\par
\par
     for line in io.lines(filename) do body end\par
will iterate over all lines of the file. When the iterator function detects the end of file, it returns nil (to finish the loop) and automatically closes the file.\par
\par
The call io.lines() (with no file name) is equivalent to io.input():lines(); that is, it iterates over the lines of the default input file. In this case it does not close the file when the loop ends.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.open (filename [, mode])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.open (filename [, mode])\par
\par
This function opens a file, in the mode specified in the string mode. It returns a new file handle, or, in case of errors, nil plus an error message.\par
\par
The mode string can be any of the following:\par
\par
"r": read mode (the default);\par
"w": write mode;\par
"a": append mode;\par
"r+": update mode, all previous data is preserved;\par
"w+": update mode, all previous data is erased;\par
"a+": append update mode, previous data is preserved, writing is only allowed at the end of file.\par
The mode string can also have a 'b' at the end, which is needed in some systems to open the file in binary mode. This string is exactly what is used in the standard C function fopen.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.output ([file])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.output ([file])\par
\par
Similar to io.input, but operates over the default output file.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.popen (prog [, mode])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.popen (prog [, mode])\par
\par
Starts program prog in a separated process and returns a file handle that you can use to read data from this program (if mode is "r", the default) or to write data to this program (if mode is "w").\par
\par
This function is system dependent and is not available on all platforms.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.read (···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.read (\'b7\'b7\'b7)\par
\par
Equivalent to io.input():read.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.tmpfile ()</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.tmpfile ()\par
\par
Returns a handle for a temporary file. This file is opened in update mode and it is automatically removed when the program ends.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.type (obj)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.type (obj)\par
\par
Checks whether obj is a valid file handle. Returns the string "file" if obj is an open file handle, "closed file" if obj is a closed file handle, or nil if obj is not a file handle.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>io.write (···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 io.write (\'b7\'b7\'b7)\par
\par
Equivalent to io.output():write.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
          </items>
          <name>IO module</name>
          <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 The I/O library provides two different styles for file manipulation. The first one uses implicit file descriptors; that is, there are operations to set a default input file and a default output file, and all input/output operations are over these default files. The second style uses explicit file descriptors.\par
\par
When using implicit file descriptors, all operations are supplied by table io. When using explicit file descriptors, the operation io.open returns a file descriptor and then all operations are supplied as methods of the file descriptor.\par
\par
The table io also provides three predefined file descriptors with their usual meanings from C: io.stdin, io.stdout, and io.stderr. The I/O library never closes these files.\par
\par
Unless otherwise stated, all I/O functions return nil on failure (plus an error message as a second result and a system-dependent error code as a third result) and some value different from nil on success.\par
}
</text>
          <type>1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items />
              <name>math.huge</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.huge\par
\par
The value HUGE_VAL, a value larger than or equal to any other numerical value.\par
math.huge is a constant. It represents +infinity.\par
\par
&gt; = math.huge\par
inf\par
&gt; = math.huge / 2\par
inf\par
&gt; = -math.huge\par
-inf\par
&gt; = math.huge/math.huge   -- indeterminate\par
nan\par
&gt; = math.huge * 0         -- indeterminate\par
nan\par
&gt; = 1/0\par
inf\par
&gt; = (math.huge == math.huge)\par
true\par
&gt; = (1/0 == math.huge)\par
true\par
Note that some operations on math.huge return a special "not-a-number" value that displays as nan. This is a bit of a misnomer. nan is a number type, though it's different from other numbers:\par
\par
&gt; = type(math.huge * 0)\par
number\par
See also FloatingPoint.\par
}
</text>
              <type>4</type>
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            <HelpDataItem>
              <example />
              <items />
              <name>math.pi</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.pi\par
\par
This is the constant PI.\par
\par
&gt; = math.pi\par
3.1415926535898\par
}
</text>
              <type>4</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.abs (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.abs (x)\par
\par
Return the absolute, or non-negative value, of a given value.\par
&gt; = math.abs(-100)\par
100\par
&gt; = math.abs(25.67)\par
25.67\par
&gt; = math.abs(0)\par
0\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>Return the inverse cosine and sine of the given value.
&gt; = math.acos(1)
0
&gt; = math.acos(0)
1.5707963267949
&gt; = math.asin(0)
0
&gt; = math.asin(1)
1.5707963267949</example>
              <items />
              <name>math.acos (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.acos (x)\par
\par
Returns the arc cosine of x (in radians).\par
\par
\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>Return the inverse cosine and sine of the given value.
&gt; = math.acos(1)
0
&gt; = math.acos(0)
1.5707963267949
&gt; = math.asin(0)
0
&gt; = math.asin(1)
1.5707963267949</example>
              <items />
              <name>math.asin (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.asin (x)\par
\par
Returns the arc sine of x (in radians).\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.atan (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.atan (x)\par
\par
Returns the arc tangent of x (in radians).\par
\par
\par
Return the inverse tangent. We can do this by supplying y/x ourselves using math.atan or we can pass y and x to math.atan2 to do this for us.\par
&gt; c, s = math.cos(0.8), math.sin(0.8)\par
&gt; = math.atan(s/c)\par
0.8\par
&gt; = math.atan2(s,c)\par
0.8\par
math.atan2 should usually be preferred, particularly when converting rectangular co-ordinates to polar co-ordinates. math.atan2 uses the sign of both arguments to place the result into the correct quadrant, and also produces correct values when one of its arguments is 0 or very close to 0.\par
\par
&gt; = math.atan2(1, 0), math.atan2(-1, 0), math.atan2(0, 1), math.atan2(0, -1)\par
1.5707963267949 -1.5707963267949        0        3.1415926535898\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.atan2 (y, x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.atan2 (y, x)\par
\par
Returns the arc tangent of y/x (in radians), but uses the signs of both parameters to find the quadrant of the result. (It also handles correctly the case of x being zero.)\par
\par
Return the inverse tangent. We can do this by supplying y/x ourselves using math.atan or we can pass y and x to math.atan2 to do this for us.\par
&gt; c, s = math.cos(0.8), math.sin(0.8)\par
&gt; = math.atan(s/c)\par
0.8\par
&gt; = math.atan2(s,c)\par
0.8\par
math.atan2 should usually be preferred, particularly when converting rectangular co-ordinates to polar co-ordinates. math.atan2 uses the sign of both arguments to place the result into the correct quadrant, and also produces correct values when one of its arguments is 0 or very close to 0.\par
\par
&gt; = math.atan2(1, 0), math.atan2(-1, 0), math.atan2(0, 1), math.atan2(0, -1)\par
1.5707963267949 -1.5707963267949        0        3.1415926535898\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.ceil (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.ceil (x)\par
\par
Returns the smallest integer larger than or equal to x.\par
\par
Return the integer no greater than or no less than the given value.\par
&gt; = math.floor(0.5)\par
0\par
&gt; = math.ceil(0.5)\par
1\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.cos (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.cos (x)\par
\par
Returns the cosine of x (assumed to be in radians).\par
\par
Return the cosine, sine and tangent value for a given value in radians.\par
&gt; = math.cos(math.pi / 4)\par
0.70710678118655\par
&gt; = math.sin(0.123)\par
0.12269009002432\par
&gt; = math.tan(5/4)\par
3.0095696738628\par
&gt; = math.tan(.77)\par
0.96966832796149\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.cosh (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.cosh (x)\par
\par
Returns the hyperbolic cosine of x.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.deg (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.deg (x)\par
\par
Returns the angle x (given in radians) in degrees.\par
\par
Convert from radians to degrees and vice versa.\par
&gt; = math.deg(math.pi)\par
180\par
&gt; = math.deg(math.pi / 2)\par
90\par
&gt; = math.rad(180)\par
3.1415926535898\par
&gt; = math.rad(1)\par
0.017453292519943\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.exp (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.exp (x)\par
\par
Returns the value ex.\par
\par
math.exp(myval) returns e (the base of natural logarithms) raised to the power myval. math.log() returns the inverse of this. math.exp(1) returns e.\par
&gt; = math.exp(0)\par
1\par
&gt; = math.exp(1)\par
2.718281828459\par
&gt; = math.exp(27)\par
532048240601.8\par
&gt; = math.log(532048240601)\par
26.999999999998\par
&gt; = math.log(3)\par
1.0986122886681\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.floor (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.floor (x)\par
\par
Returns the largest integer smaller than or equal to x.\par
\par
Return the integer no greater than or no less than the given value.\par
&gt; = math.floor(0.5)\par
0\par
&gt; = math.ceil(0.5)\par
1\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.fmod (x, y)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.fmod (x, y)\par
\par
Returns the remainder of the division of x by y that rounds the quotient towards zero.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.frexp (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.frexp (x)\par
\par
Returns m and e such that x = m2e, e is an integer and the absolute value of m is in the range [0.5, 1) (or zero when x is zero).\par
These are normalisation functions [6]. The math.frexp() function is used to split the number value into a normalized fraction and an exponent. Two values are returned: the first is a value always in the range 1/2 (inclusive) to 1 (exclusive) and the second is an exponent. The math.ldexp() function takes a normalised number and returns the floating point representation. This is the value multiplied by 2 to the power of the exponent.\par
&gt; = math.frexp(2)\par
0.5     2\par
&gt; = math.frexp(3)\par
0.75    2\par
&gt; = math.frexp(128)\par
0.5     8\par
&gt; = math.frexp(3.1415927)\par
0.785398175     2\par
&gt; = math.ldexp(0.785,2)\par
3.14\par
&gt; = math.ldexp(0.5,8)\par
128\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.ldexp (m, e)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.ldexp (m, e)\par
\par
Returns m2e (e should be an integer).\par
\par
These are normalisation functions [6]. The math.frexp() function is used to split the number value into a normalized fraction and an exponent. Two values are returned: the first is a value always in the range 1/2 (inclusive) to 1 (exclusive) and the second is an exponent. The math.ldexp() function takes a normalised number and returns the floating point representation. This is the value multiplied by 2 to the power of the exponent.\par
&gt; = math.frexp(2)\par
0.5     2\par
&gt; = math.frexp(3)\par
0.75    2\par
&gt; = math.frexp(128)\par
0.5     8\par
&gt; = math.frexp(3.1415927)\par
0.785398175     2\par
&gt; = math.ldexp(0.785,2)\par
3.14\par
&gt; = math.ldexp(0.5,8)\par
128\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.log (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.log (x)\par
\par
Returns the natural logarithm of x.\par
\par
math.exp(myval) returns e (the base of natural logarithms) raised to the power myval. math.log() returns the inverse of this. math.exp(1) returns e.\par
&gt; = math.exp(0)\par
1\par
&gt; = math.exp(1)\par
2.718281828459\par
&gt; = math.exp(27)\par
532048240601.8\par
&gt; = math.log(532048240601)\par
26.999999999998\par
&gt; = math.log(3)\par
1.0986122886681\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.log10 (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.log10 (x)\par
\par
Returns the base-10 logarithm of x.\par
\par
Return the base 10 logarithm of a given number. The number must be positive.\par
&gt; = math.log10(100)\par
2\par
&gt; = math.log10(256)\par
2.4082399653118\par
&gt; = math.log10(-1)  -- can return -1.#INF on some Windows installs\par
nan\par
-- I get math.log10(-1) == -1.#IND and math.log10(0) == -1.#INF (MSVC2008), as I think it should be. --DavidManura\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.max (x, ···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.max (x, \'b7\'b7\'b7)\par
\par
Returns the maximum value among its arguments.\par
\par
Return the minimum or maximum value from a variable length list of arguments.\par
&gt; = math.min(1,2)\par
1\par
&gt; = math.min(1.2, 7, 3)\par
1.2\par
&gt; = math.min(1.2, -7, 3)\par
-7\par
&gt; = math.max(1.2, -7, 3)\par
3\par
&gt; = math.max(1.2, 7, 3)\par
7\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.min (x, ···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.min (x, \'b7\'b7\'b7)\par
\par
Returns the minimum value among its arguments.\par
\par
Return the minimum or maximum value from a variable length list of arguments.\par
&gt; = math.min(1,2)\par
1\par
&gt; = math.min(1.2, 7, 3)\par
1.2\par
&gt; = math.min(1.2, -7, 3)\par
-7\par
&gt; = math.max(1.2, -7, 3)\par
3\par
&gt; = math.max(1.2, 7, 3)\par
7\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.modf (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.modf (x)\par
\par
Returns two numbers, the integral part of x and the fractional part of x.\par
\par
Return the integral and fractional parts of the given number.\par
&gt; = math.modf(5)\par
5       0\par
&gt; = math.modf(5.3)\par
5       0.3\par
&gt; = math.modf(-5.3)\par
-5      -0.3\par
If you want the modulus (remainder), look for the modulo % operator instead.[3]\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.pow (x, y)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.pow (x, y)\par
\par
Returns xy. (You can also use the expression x^y to compute this value.)\par
\par
math.pow() raises the first parameter to the power of the second parameter and returns the result. The binary ^ operator performs the same job as math.pow(), i.e. math.pow(x,y) == x^y.\par
&gt; = math.pow(100,0)\par
1\par
&gt; = math.pow(7,2)\par
49\par
&gt; = math.pow(2,8)\par
256\par
&gt; = math.pow(3,2.7)\par
19.419023519771\par
&gt; = 5 ^ 2\par
25\par
&gt; = 2^8\par
256\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.rad (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.rad (x)\par
\par
Returns the angle x (given in degrees) in radians.\par
\par
Convert from radians to degrees and vice versa.\par
&gt; = math.deg(math.pi)\par
180\par
&gt; = math.deg(math.pi / 2)\par
90\par
&gt; = math.rad(180)\par
3.1415926535898\par
&gt; = math.rad(1)\par
0.017453292519943\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.random ([m [, n]])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.random ([m [, n]])\par
\par
This function is an interface to the simple pseudo-random generator function rand provided by ANSI C. (No guarantees can be given for its statistical properties.)\par
\par
When called without arguments, returns a uniform pseudo-random real number in the range [0,1). When called with an integer number m, math.random returns a uniform pseudo-random integer in the range [1, m]. When called with two integer numbers m and n, math.random returns a uniform pseudo-random integer in the range [m, n].\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.randomseed (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.randomseed (x)\par
\par
Sets x as the "seed" for the pseudo-random generator: equal seeds produce equal sequences of numbers.\par
\par
\par
math.random() generates pseudo-random numbers uniformly distributed. Supplying argument alters its behaviour:\par
math.random() with no arguments generates a real number between 0 and 1.\par
math.random(upper) generates integer numbers between 1 and upper.\par
math.random(lower, upper) generates integer numbers between lower and upper.\par
&gt; = math.random()\par
0.0012512588885159\par
&gt; = math.random()\par
0.56358531449324\par
&gt; = math.random(100)\par
20\par
&gt; = math.random(100)\par
81\par
&gt; = math.random(70,80)\par
76\par
&gt; = math.random(70,80)\par
75\par
upper and lower must be integer. In other case Lua casts upper into an integer, sometimes giving math.floor(upper) and others math.ceil(upper), with unexpected results (the same for lower).\par
The math.randomseed() function sets a seed for the pseudo-random generator: Equal seeds produce equal sequences of numbers.\par
\par
&gt; math.randomseed(1234)\par
&gt; = math.random(), math.random(), math.random()\par
0.12414929654836        0.0065004425183874      0.3894466994232\par
&gt; math.randomseed(1234)\par
&gt; = math.random(), math.random(), math.random()\par
0.12414929654836        0.0065004425183874      0.3894466994232\par
A good* 'seed' is os.time(), but wait a second before calling the function to obtain another sequence! To get nice random numbers use:\par
\par
math.randomseed( os.time() )\par
If Lua could get milliseconds from os.time() the init could be better done.\par
Nevertheless, in some cases we need a controlled sequence, like the obtained with a known seed.\par
\par
But beware! The first random number you get is not really 'randomized' (at least in Windows 2K and OS X). To get better pseudo-random number just pop some random number before using them for real:\par
\par
-- Initialize the pseudo random number generator\par
math.randomseed( os.time() )\par
math.random(); math.random(); math.random()\par
-- done. :-)\par
-- This not exactly true. The first random number is as good (or bad) as the second one and the others. The goodness of the generator depends on other things. To improve somewhat the built-in generator we can use a table in the form:\par
\par
-- improving the built-in pseudorandom generator\par
do\par
   local oldrandom = math.random\par
   local randomtable\par
   math.random = function ()\par
      if randomtable == nil then\par
         randomtable = \{\}\par
         for i = 1, 97 do\par
            randomtable[i] = oldrandom()\par
         end\par
      end\par
      local x = oldrandom()\par
      local i = 1 + math.floor(97*x)\par
      x, randomtable[i] = randomtable[i], x\par
      return x\par
   end\par
end\par
[4] : Why math.random() might give weird results on OSX and FreeBSD?\par
\par
*...The problem seems to be that when the seeds differ very little the first value of generated by BSD rand() also differ very little. This difference is lost when Lua converts the integer returned by rand() into a real number, effectively preserving only the high bits in the result. When you call math.random(1,100) from Lua, the low-bit difference vanishes and you see the same integer result.\par
\par
-- improve seeding on these platforms by throwing away the high part of time, \par
-- then reversing the digits so the least significant part makes the biggest change\par
-- NOTE this should not be considered a replacement for using a stronger random function\par
-- ~ferrix\par
math.randomseed( tonumber(tostring(os.time()):reverse():sub(1,6)) )\par
There is also lrandom[5] A library for generating random numbers based on the Mersenne Twister.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.sin (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.sin (x)\par
\par
Returns the sine of x (assumed to be in radians).\par
Return the cosine, sine and tangent value for a given value in radians.\par
&gt; = math.cos(math.pi / 4)\par
0.70710678118655\par
&gt; = math.sin(0.123)\par
0.12269009002432\par
&gt; = math.tan(5/4)\par
3.0095696738628\par
&gt; = math.tan(.77)\par
0.96966832796149\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.sinh (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.sinh (x)\par
\par
Returns the hyperbolic sine of x.\par
\par
Return the hyperbolic cosine, hyperbolic sine, and hyperbolic tangent[2] value for a given value.\par
&gt; = math.sinh(1)\par
1.1752011936438\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.sqrt (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.sqrt (x)\par
\par
Returns the square root of x. (You can also use the expression x^0.5 to compute this value.)\par
\par
\par
Return the square root of a given number. Only non-negative arguments are allowed.\par
&gt; = math.sqrt(100)\par
10\par
&gt; = math.sqrt(1234)\par
35.128336140501\par
&gt; = math.sqrt(-7)\par
-1.#IND\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.tan (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.tan (x)\par
\par
Returns the tangent of x (assumed to be in radians).\par
Return the cosine, sine and tangent value for a given value in radians.\par
&gt; = math.cos(math.pi / 4)\par
0.70710678118655\par
&gt; = math.sin(0.123)\par
0.12269009002432\par
&gt; = math.tan(5/4)\par
3.0095696738628\par
&gt; = math.tan(.77)\par
0.96966832796149\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>math.tanh (x)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 math.tanh (x)\par
\par
Returns the hyperbolic tangent of x.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
          </items>
          <name>Math module</name>
          <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This library is an interface to the standard C math library. It provides all its functions inside the table math.\par
}
</text>
          <type>1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items />
              <name>os.clock ()</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.clock ()\par
\par
Returns an approximation of the amount in seconds of CPU time used by the program.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>os.date ([format [, time]])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.date ([format [, time]])\par
\par
Returns a string or a table containing date and time, formatted according to the given string format.\par
\par
If the time argument is present, this is the time to be formatted (see the os.time function for a description of this value). Otherwise, date formats the current time.\par
\par
If format starts with '!', then the date is formatted in Coordinated Universal Time. After this optional character, if format is the string "*t", then date returns a table with the following fields: year (four digits), month (1--12), day (1--31), hour (0--23), min (0--59), sec (0--61), wday (weekday, Sunday is 1), yday (day of the year), and isdst (daylight saving flag, a boolean).\par
\par
If format is not "*t", then date returns the date as a string, formatted according to the same rules as the C function strftime.\par
\par
When called without arguments, date returns a reasonable date and time representation that depends on the host system and on the current locale (that is, os.date() is equivalent to os.date("%c")).\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>os.difftime (t2, t1)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.difftime (t2, t1)\par
\par
Returns the number of seconds from time t1 to time t2. In POSIX, Windows, and some other systems, this value is exactly t2-t1.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>os.execute ([command])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.execute ([command])\par
\par
This function is equivalent to the C function system. It passes command to be executed by an operating system shell. It returns a status code, which is system-dependent. If command is absent, then it returns nonzero if a shell is available and zero otherwise.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>os.exit ([code])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.exit ([code])\par
\par
Calls the C function exit, with an optional code, to terminate the host program. The default value for code is the success code.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>os.getenv (varname)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.getenv (varname)\par
\par
Returns the value of the process environment variable varname, or nil if the variable is not defined.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>os.remove (filename)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.remove (filename)\par
\par
Deletes the file or directory with the given name. Directories must be empty to be removed. If this function fails, it returns nil, plus a string describing the error.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>os.rename (oldname, newname)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.rename (oldname, newname)\par
\par
Renames file or directory named oldname to newname. If this function fails, it returns nil, plus a string describing the error.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>os.setlocale (locale [, category])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.setlocale (locale [, category])\par
\par
Sets the current locale of the program. locale is a string specifying a locale; category is an optional string describing which category to change: "all", "collate", "ctype", "monetary", "numeric", or "time"; the default category is "all". The function returns the name of the new locale, or nil if the request cannot be honored.\par
\par
If locale is the empty string, the current locale is set to an implementation-defined native locale. If locale is the string "C", the current locale is set to the standard C locale.\par
\par
When called with nil as the first argument, this function only returns the name of the current locale for the given category.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>os.time ([table])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.time ([table])\par
\par
Returns the current time when called without arguments, or a time representing the date and time specified by the given table. This table must have fields year, month, and day, and may have fields hour, min, sec, and isdst (for a description of these fields, see the os.date function).\par
\par
The returned value is a number, whose meaning depends on your system. In POSIX, Windows, and some other systems, this number counts the number of seconds since some given start time (the "epoch"). In other systems, the meaning is not specified, and the number returned by time can be used only as an argument to date and difftime.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>os.tmpname ()</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 os.tmpname ()\par
\par
Returns a string with a file name that can be used for a temporary file. The file must be explicitly opened before its use and explicitly removed when no longer needed.\par
\par
On some systems (POSIX), this function also creates a file with that name, to avoid security risks. (Someone else might create the file with wrong permissions in the time between getting the name and creating the file.) You still have to open the file to use it and to remove it (even if you do not use it).\par
\par
When possible, you may prefer to use io.tmpfile, which automatically removes the file when the program ends.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
          </items>
          <name>OS module</name>
          <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This library is implemented through table os.\par
}
</text>
          <type>1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items />
              <name>package.cpath</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 package.cpath\par
\par
The path used by require to search for a C loader.\par
\par
Lua initializes the C path package.cpath in the same way it initializes the Lua path package.path, using the environment variable LUA_CPATH or a default path defined in luaconf.h.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>package.loaded</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 package.loaded\par
\par
A table used by require to control which modules are already loaded. When you require a module modname and package.loaded[modname] is not false, require simply returns the value stored there.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>package.loaders</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 package.loaders\par
\par
A table used by require to control how to load modules.\par
\par
Each entry in this table is a searcher function. When looking for a module, require calls each of these searchers in ascending order, with the module name (the argument given to require) as its sole parameter. The function can return another function (the module loader) or a string explaining why it did not find that module (or nil if it has nothing to say). Lua initializes this table with four functions.\par
\par
The first searcher simply looks for a loader in the package.preload table.\par
\par
The second searcher looks for a loader as a Lua library, using the path stored at package.path. A path is a sequence of templates separated by semicolons. For each template, the searcher will change each interrogation mark in the template by filename, which is the module name with each dot replaced by a "directory separator" (such as "/" in Unix); then it will try to open the resulting file name. So, for instance, if the Lua path is the string\par
\par
     "./?.lua;./?.lc;/usr/local/?/init.lua"\par
the search for a Lua file for module foo will try to open the files ./foo.lua, ./foo.lc, and /usr/local/foo/init.lua, in that order.\par
\par
The third searcher looks for a loader as a C library, using the path given by the variable package.cpath. For instance, if the C path is the string\par
\par
     "./?.so;./?.dll;/usr/local/?/init.so"\par
the searcher for module foo will try to open the files ./foo.so, ./foo.dll, and /usr/local/foo/init.so, in that order. Once it finds a C library, this searcher first uses a dynamic link facility to link the application with the library. Then it tries to find a C function inside the library to be used as the loader. The name of this C function is the string "luaopen_" concatenated with a copy of the module name where each dot is replaced by an underscore. Moreover, if the module name has a hyphen, its prefix up to (and including) the first hyphen is removed. For instance, if the module name is a.v1-b.c, the function name will be luaopen_b_c.\par
\par
The fourth searcher tries an all-in-one loader. It searches the C path for a library for the root name of the given module. For instance, when requiring a.b.c, it will search for a C library for a. If found, it looks into it for an open function for the submodule; in our example, that would be luaopen_a_b_c. With this facility, a package can pack several C submodules into one single library, with each submodule keeping its original open function.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>package.loadlib (libname, funcname)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 package.loadlib (libname, funcname)\par
\par
Dynamically links the host program with the C library libname. Inside this library, looks for a function funcname and returns this function as a C function. (So, funcname must follow the protocol (see lua_CFunction)).\par
\par
This is a low-level function. It completely bypasses the package and module system. Unlike require, it does not perform any path searching and does not automatically adds extensions. libname must be the complete file name of the C library, including if necessary a path and extension. funcname must be the exact name exported by the C library (which may depend on the C compiler and linker used).\par
\par
This function is not supported by ANSI C. As such, it is only available on some platforms (Windows, Linux, Mac OS X, Solaris, BSD, plus other Unix systems that support the dlfcn standard).\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>package.path</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 package.path\par
\par
The path used by require to search for a Lua loader.\par
\par
At start-up, Lua initializes this variable with the value of the environment variable LUA_PATH or with a default path defined in luaconf.h, if the environment variable is not defined. Any ";;" in the value of the environment variable is replaced by the default path.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>package.preload</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 package.preload\par
\par
A table to store loaders for specific modules (see require).\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>package.seeall (module)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 package.seeall (module)\par
\par
Sets a metatable for module with its __index field referring to the global environment, so that this module inherits values from the global environment. To be used as an option to function module.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
          </items>
          <name>Package module</name>
          <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 The package library provides basic facilities for loading and building modules in Lua. It exports two of its functions directly in the global environment: require and module. Everything else is exported in a table package.\par
}
</text>
          <type>1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items />
              <name>string.byte (s [, i [, j]])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.byte (s [, i [, j]])\par
\par
Returns the internal numerical codes of the characters s[i], s[i+1], \'b7\'b7\'b7, s[j]. The default value for i is 1; the default value for j is i.\par
Note that numerical codes are not necessarily portable across platforms.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>string.char (···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.char (\'b7\'b7\'b7)\par
\par
Receives zero or more integers. Returns a string with length equal to the number of arguments, in which each character has the internal numerical code equal to its corresponding argument.\par
Note that numerical codes are not necessarily portable across platforms.\par
\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>string.dump (function)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.dump (function)\par
\par
Returns a string containing a binary representation of the given function, so that a later loadstring on this string returns a copy of the function. function must be a Lua function without upvalues.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>string.find (s, pattern [, init [, plain]])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.find (s, pattern [, init [, plain]])\par
\par
Looks for the first match of pattern in the string s. If it finds a match, then find returns the indices of s where this occurrence starts and ends; otherwise, it returns nil. A third, optional numerical argument init specifies where to start the search; its default value is 1 and can be negative. A value of true as a fourth, optional argument plain turns off the pattern matching facilities, so the function does a plain "find substring" operation, with no characters in pattern being considered "magic". Note that if plain is given, then init must be given as well.\par
If the pattern has captures, then in a successful match the captured values are also returned, after the two indices.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example> string.format('%q', 'a string with "quotes" and \n new line')</example>
              <items />
              <name>string.format (formatstring, ···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.format (formatstring, \'b7\'b7\'b7)\par
\par
Returns a formatted version of its variable number of arguments following the description given in its first argument (which must be a string). The format string follows the same rules as the printf family of standard C functions. The only differences are that the options/modifiers *, l, L, n, p, and h are not supported and that there is an extra option, q. The q option formats a string in a form suitable to be safely read back by the Lua interpreter: the string is written between double quotes, and all double quotes, newlines, embedded zeros, and backslashes in the string are correctly escaped when written. For instance, the call\par
     string.format('%q', 'a string with "quotes" and \\n new line')\par
will produce the string:\par
\par
     "a string with \\"quotes\\" and \\\par
      new line"\par
The options c, d, E, e, f, g, G, i, o, u, X, and x all expect a number as argument, whereas q and s expect a string.\par
\par
This function does not accept string values containing embedded zeros, except as arguments to the q option.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>     s = "hello world from Lua"
     for w in string.gmatch(s, "%a+") do
       print(w)
     end</example>
              <items />
              <name>string.gmatch (s, pattern)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.gmatch (s, pattern)\par
\par
Returns an iterator function that, each time it is called, returns the next captures from pattern over string s. If pattern specifies no captures, then the whole match is produced in each call.\par
As an example, the following loop\par
\par
     s = "hello world from Lua"\par
     for w in string.gmatch(s, "%a+") do\par
       print(w)\par
     end\par
will iterate over all the words from string s, printing one per line. The next example collects all pairs key=value from the given string into a table:\par
\par
     t = \{\}\par
     s = "from=world, to=Lua"\par
     for k, v in string.gmatch(s, "(%w+)=(%w+)") do\par
       t[k] = v\par
     end\par
For this function, a '^' at the start of a pattern does not work as an anchor, as this would prevent the iteration.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example> x = string.gsub("hello world", "(%w+)", "%1 %1")</example>
              <items />
              <name>string.gsub (s, pattern, repl [, n])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.gsub (s, pattern, repl [, n])\par
\par
Returns a copy of s in which all (or the first n, if given) occurrences of the pattern have been replaced by a replacement string specified by repl, which can be a string, a table, or a function. gsub also returns, as its second value, the total number of matches that occurred.\par
If repl is a string, then its value is used for replacement. The character % works as an escape character: any sequence in repl of the form %n, with n between 1 and 9, stands for the value of the n-th captured substring (see below). The sequence %0 stands for the whole match. The sequence %% stands for a single %.\par
\par
If repl is a table, then the table is queried for every match, using the first capture as the key; if the pattern specifies no captures, then the whole match is used as the key.\par
\par
If repl is a function, then this function is called every time a match occurs, with all captured substrings passed as arguments, in order; if the pattern specifies no captures, then the whole match is passed as a sole argument.\par
\par
If the value returned by the table query or by the function call is a string or a number, then it is used as the replacement string; otherwise, if it is false or nil, then there is no replacement (that is, the original match is kept in the string).\par
\par
Here are some examples:\par
\par
     x = string.gsub("hello world", "(%w+)", "%1 %1")\par
     --&gt; x="hello hello world world"\par
     \par
     x = string.gsub("hello world", "%w+", "%0 %0", 1)\par
     --&gt; x="hello hello world"\par
     \par
     x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")\par
     --&gt; x="world hello Lua from"\par
     \par
     x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)\par
     --&gt; x="home = /home/roberto, user = roberto"\par
     \par
     x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)\par
           return loadstring(s)()\par
         end)\par
     --&gt; x="4+5 = 9"\par
     \par
     local t = \{name="lua", version="5.1"\}\par
     x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t)\par
     --&gt; x="lua-5.1.tar.gz"\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>string.len (s)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.len (s)\par
\par
Receives a string and returns its length. The empty string "" has length 0. Embedded zeros are counted, so "a\\000bc\\000" has length 5.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>string.lower (s)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.lower (s)\par
\par
Receives a string and returns a copy of this string with all uppercase letters changed to lowercase. All other characters are left unchanged. The definition of what an uppercase letter is depends on the current locale.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>string.match (s, pattern [, init])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.match (s, pattern [, init])\par
\par
Looks for the first match of pattern in the string s. If it finds one, then match returns the captures from the pattern; otherwise it returns nil. If pattern specifies no captures, then the whole match is returned. A third, optional numerical argument init specifies where to start the search; its default value is 1 and can be negative.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>string.rep (s, n)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.rep (s, n)\par
\par
Returns a string that is the concatenation of n copies of the string s.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>string.reverse (s)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.reverse (s)\par
\par
Returns a string that is the string s reversed.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>string.sub (s, i [, j])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.sub (s, i [, j])\par
\par
Returns the substring of s that starts at i and continues until j; i and j can be negative. If j is absent, then it is assumed to be equal to -1 (which is the same as the string length). In particular, the call string.sub(s,1,j) returns a prefix of s with length j, and string.sub(s, -i) returns a suffix of s with length i.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>string.upper (s)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 string.upper (s)\par
\par
Receives a string and returns a copy of this string with all lowercase letters changed to uppercase. All other characters are left unchanged. The definition of what a lowercase letter is depends on the current locale.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
          </items>
          <name>String module</name>
          <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This library provides generic functions for string manipulation, such as finding and extracting substrings, and pattern matching. When indexing a string in Lua, the first character is at position 1 (not at 0, as in C). Indices are allowed to be negative and are interpreted as indexing backwards, from the end of the string. Thus, the last character is at position -1, and so on.\par
\par
The string library provides all its functions inside the table string. It also sets a metatable for strings where the __index field points to the string table. Therefore, you can use the string functions in object-oriented style. For instance, string.byte(s, i) can be written as s:byte(i).\par
\par
The string library assumes one-byte character encodings.\par
\par
}
</text>
          <type>1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items />
              <name>table.concat (table [, sep [, i [, j]]])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 table.concat (table [, sep [, i [, j]]])\par
\par
Given an array where all elements are strings or numbers, returns table[i]..sep..table[i+1] \'b7\'b7\'b7 sep..table[j]. The default value for sep is the empty string, the default for i is 1, and the default for j is the length of the table. If i is greater than j, returns the empty string.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>table.insert (table, [pos,] value)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 table.insert (table, [pos,] value)\par
\par
Inserts element value at position pos in table, shifting up other elements to open space, if necessary. The default value for pos is n+1, where n is the length of the table (see \'a72.5.5), so that a call table.insert(t,x) inserts x at the end of table t.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>table.maxn (table)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 table.maxn (table)\par
\par
Returns the largest positive numerical index of the given table, or zero if the table has no positive numerical indices. (To do its job this function does a linear traversal of the whole table.)\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>table.remove (table [, pos])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 table.remove (table [, pos])\par
\par
Removes from table the element at position pos, shifting down other elements to close the space, if necessary. Returns the value of the removed element. The default value for pos is n, where n is the length of the table, so that a call table.remove(t) removes the last element of table t.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>table.sort (table [, comp])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 table.sort (table [, comp])\par
\par
Sorts table elements in a given order, in-place, from table[1] to table[n], where n is the length of the table. If comp is given, then it must be a function that receives two table elements, and returns true when the first is less than the second (so that not comp(a[i+1],a[i]) will be true after the sort). If comp is not given, then the standard Lua operator &lt; is used instead.\par
The sort algorithm is not stable; that is, elements considered equal by the given order may have their relative positions changed by the sort.\par
}
</text>
              <type>6</type>
            </HelpDataItem>
          </items>
          <name>Table module</name>
          <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This library provides generic functions for table manipulation. It provides all its functions inside the table table.\par
\par
Most functions in the table library assume that the table represents an array or a list. For these functions, when we talk about the "length" of a table we mean the result of the length operator.\par
}
</text>
          <type>1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example>-- Find the length of a file
--   filename: file name
-- returns
--   len: length of file
--   asserts on error
function length_of_file(filename)
  local fh = assert(io.open(filename, "rb"))
  local len = assert(fh:seek("end"))
  fh:close()
  return len
end

-- Return true if file exists and is readable.
function file_exists(path)
  local file = io.open(path, "rb")
  if file then file:close() end
  return file ~= nil
end

-- Guarded seek.
-- Same as file:seek except throws string
-- on error.
-- Requires Lua 5.1.
function seek(fh, ...)
  assert(fh:seek(...))
end</example>
          <items>
            <HelpDataItem>
              <example />
              <items />
              <name>file:close ()</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 file:close ()\par
\par
Closes file. Note that files are automatically closed when their handles are garbage collected, but that takes an unpredictable amount of time to happen.\par
}
</text>
              <type>7</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>file:flush ()</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 file:flush ()\par
\par
Saves any written data to file.\par
}
</text>
              <type>7</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>file:lines ()</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 file:lines ()\par
\par
Returns an iterator function that, each time it is called, returns a new line from the file. Therefore, the construction\par
\par
     for line in file:lines() do body end\par
will iterate over all lines of the file. (Unlike io.lines, this function does not close the file when the loop ends.)\par
}
</text>
              <type>7</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>file:read (···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 file:read (\'b7\'b7\'b7)\par
\par
Reads the file file, according to the given formats, which specify what to read. For each format, the function returns a string (or a number) with the characters read, or nil if it cannot read data with the specified format. When called without formats, it uses a default format that reads the entire next line (see below).\par
\par
The available formats are\par
\par
"*n": reads a number; this is the only format that returns a number instead of a string.\par
"*a": reads the whole file, starting at the current position. On end of file, it returns the empty string.\par
"*l": reads the next line (skipping the end of line), returning nil on end of file. This is the default format.\par
number: reads a string with up to this number of characters, returning nil on end of file. If number is zero, it reads nothing and returns an empty string, or nil on end of file.\par
}
</text>
              <type>7</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>file:seek ([whence] [, offset])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 file:seek ([whence] [, offset])\par
\par
Sets and gets the file position, measured from the beginning of the file, to the position given by offset plus a base specified by the string whence, as follows:\par
\par
"set": base is position 0 (beginning of the file);\par
"cur": base is current position;\par
"end": base is end of file;\par
In case of success, function seek returns the final file position, measured in bytes from the beginning of the file. If this function fails, it returns nil, plus a string describing the error.\par
\par
The default value for whence is "cur", and for offset is 0. Therefore, the call file:seek() returns the current file position, without changing it; the call file:seek("set") sets the position to the beginning of the file (and returns 0); and the call file:seek("end") sets the position to the end of the file, and returns its size.\par
}
</text>
              <type>7</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>file:setvbuf (mode [, size])</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 file:setvbuf (mode [, size])\par
\par
Sets the buffering mode for an output file. There are three available modes:\par
\par
"no": no buffering; the result of any output operation appears immediately.\par
"full": full buffering; output operation is performed only when the buffer is full (or when you explicitly flush the file (see io.flush)).\par
"line": line buffering; output is buffered until a newline is output or there is any input from some special files (such as a terminal device).\par
For the last two cases, size specifies the size of the buffer, in bytes. The default is an appropriate size.\par
}
</text>
              <type>7</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>file:write (···)</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 file:write (\'b7\'b7\'b7)\par
\par
Writes the value of each of its arguments to the file. The arguments must be strings or numbers. To write other values, use tostring or string.format before write.\par
}
</text>
              <type>7</type>
            </HelpDataItem>
          </items>
          <name>File class</name>
          <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1033\f0\fs17 Class used to interface with file.\par
\par
See a samples.\lang1045\f1\par
}
</text>
          <type>3</type>
        </HelpDataItem>
      </items>
      <name>Build in - Lua 5.1</name>
      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 The standard Lua libraries provide useful functions that are implemented directly through the C API. Some of these functions provide essential services to the language (e.g., type and getmetatable); others provide access to "outside" services (e.g., I/O); and others could be implemented in Lua itself, but are quite useful or have critical performance requirements that deserve an implementation in C (e.g., table.sort).\par
\par
All libraries are implemented through the official C API and are provided as separate C modules. Currently, Lua has the following standard libraries:\par
\par
basic library, which includes the coroutine sub-library;\par
package library;\par
string manipulation;\par
table manipulation;\par
mathematical functions (sin, log, etc.);\par
input and output;\par
operating system facilities;\par
debug facilities.\par
Except for the basic and package libraries, each library provides all its functions as fields of a global table or as methods of its objects.\par
\par
To have access to these libraries, the C host program should call the luaL_openlibs function, which opens all standard libraries. Alternatively, it can open them individually by calling luaopen_base (for the basic library), luaopen_package (for the package library), luaopen_string (for the string library), luaopen_table (for the table library), luaopen_math (for the mathematical library), luaopen_io (for the I/O library), luaopen_os (for the Operating System library), and luaopen_debug (for the debug library). These functions are declared in lualib.h and should not be called directly: you must call them like any other Lua C function, e.g., by using lua_call.\par
}
</text>
      <type>0</type>
    </HelpDataItem>
    <HelpDataItem>
      <example />
      <items>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Augment.AUGMENT_CANCEL_ERROR</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Augment.AUGMENT_CANCEL_FINISHED</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Augment.AUGMENT_CANCEL_NONE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Augment.AUGMENT_CANCEL_PENDING</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Augment.AUGMENT_ERROR</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Augment.AUGMENT_FINISHED</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Augment.AUGMENT_NONE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Augment.AUGMENT_PENDING</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Augment () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AugmentCancel () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>getAugmentCancelResult () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>getAugmentResult () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>getGemstoneId () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>getItemId () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>getLifeStoneId () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>KeepAugment (id) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>setGemstoneId (objectId, quantity)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>setItemId (objectId)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>setLifeStoneId (objectId)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>Augment</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetFloat () : float</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Parse command param as float.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetInt () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Parse command param as int.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetParams (count) : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Mergest next X params and returns them as one.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetStr () : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns command param as it is, as string.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>CommandParam</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contains information about 1 singe command params.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetCount () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns count of all command params.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetParam (index) : CommandParam</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns command param on specyfic index.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>CommandParams</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class ontains list of all avaible command parameters.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Enchant.ENCHANT_ERROR</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Error code: There was unknown error during enchant process.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Enchant.ENCHANT_FAILURE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Error code: Last enchant failed\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Enchant.ENCHANT_NONE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Error code: Enchant() was not called\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Enchant.ENCHANT_PENDING</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Error code: Enchant process is now taking place\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Enchant.ENCHANT_SUCCESS</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Error code: Last enchant was successful\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Enchant () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17  execute enchant of item with given scroll + auxiliary\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>getAuxiliaryStoneId () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 get object id of auxiliary stone\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>getDelay () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 get delay in miliseconds between opening enchant scroll and clicking 'enchant'\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>getEnchantId () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 get object id of enchant scroll\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>getItemId () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 get object id of item to be enchanted\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>getLastResult () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 get result of last enchant process\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>setAuxiliaryStoneId (id)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 set object id of auxiliary stone\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>setDelay (delay)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 set delay in miliseconds between opening enchant scroll and clicking 'enchant'\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>setEnchantId (id)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 set object id of enchant scroll\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>setItemId (id)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 set object id of item to be enchanted\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>Enchant</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Pitch : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Pitch - Looking up and down (0=Straight Ahead, +Up, -Down).\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Roll : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Roll - Rotation about axis of screen, 0=Straight, +Clockwise, -CCW.\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Yaw : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Yaw - Rotating around (running in circles), 0=East, +North, -South.\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>FRotator ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Default constructor\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
              </items>
              <name>FRotator</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1033\f0\fs17 FRotator, class used for showing in what direction char is rotated.\lang1045\f1\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>X : float</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 FVector.X - var\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Y : float</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 FVector.Y - var\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Z : float</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 FVector.Z - var\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>FVector ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Default constructor\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>FVector (X, Y, Z)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Constructor with parameters\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>FVector:IsNonZero () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>FVector</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1033\f0\fs17 FVector class, class used as "location" in 3d world.\lang1045\f1\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>html = HtmlDialog();
link = html:GetLinkForText("Gludio Town");</example>
              <items>
                <HelpDataItem>
                  <example>h = HtmlDialog();
for link in h.links do
-- do something
end;</example>
                  <items />
                  <name>links : List&lt;HtmlLink&gt;</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Allows to get access to all links on html page.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>HtmlDialog ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Default constructor, copy latest html and parse it.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetHtml () : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns latest html shwo to user.\par
There is also a separate function what returns same thing but dont waste time for parsing html.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetLinkForText (text) : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns link url for specyfic link with text.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetTextForLink (link) : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns title of first found hrief with link.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>HaveLink (link) : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method checks if in this html is link to 'link'\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>HtmlDialog</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class what parser latest html shown to user and allows to naviate via links.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>isButton : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var shows that is a button or normal link\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>isTeleport : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var shows that is a teleport link or normal.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>link : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var contains link.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>text : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var contains text (title) of link\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>HtmlLink</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contains information about one simple html link.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AdditionalName : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 AdditionalName of item\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AllItemCount : int64</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ArmorType : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AttackAttributeType : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 See atribute data in User class.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AttackAttributeValue : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AttackSpeed : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AvoidModify : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Blessed : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>BodyPart : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ConsumeType : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Critical : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CrystalType : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CurrentDurability : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CurrentPeriod : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Damaged : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DefaultPrice : int64</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DefenseAttributeValueEarth : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DefenseAttributeValueFire : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DefenseAttributeValueHoly : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DefenseAttributeValueUnholy : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DefenseAttributeValueWater : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DefenseAttributeValueWind : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Description : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Item description\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>displayId : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Item display Id (Name ID)\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DragSrcName : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Durability : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 If it's a item with time limit, this var will contain count of seconds left.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Enchanted : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Is enchanted:\par
\par
0 - false\par
1 - true\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ForeTexture : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>HitModify : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IconIndex : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IconName : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Item icon name.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IconNameEx1 : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IconNameEx2 : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IconNameEx3 : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IconNameEx4 : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IconPanel : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsArrow : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsBRPremium : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsDisabled : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsEquipped : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var contains TRUE if item is equiped.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsLock : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsRecipe : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsShowCount : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Is stackable item ?\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ItemNum : int64</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Number of items in inventory.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ItemSubType : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Not tested, but it may be this:\par
enum EEtcItemType \{\par
\tab ITEME_NONE,\par
\tab ITEME_SCROLL,\par
\tab ITEME_ARROW,\par
\tab ITEME_POTION,\par
\tab ITEME_SPELLBOOK,\par
\tab ITEME_RECIPE,\par
\tab ITEME_MATERIAL,\par
\tab ITEME_PET_COLLAR,\par
\tab ITEME_CASTLE_GUARD,\par
\tab ITEME_DYE,\par
\tab ITEME_SEED,\par
\tab ITEME_SEED2,\par
\tab ITEME_HARVEST,\par
\tab ITEME_LOTTO,\par
\tab ITEME_RACE_TICKET,\par
\tab ITEME_TICKET_OF_LORD,\par
\tab ITEME_LURE,\par
\tab ITEME_CROP,\par
\tab ITEME_MATURECROP,\par
\tab ITEME_ENCHT_WP,\par
\tab ITEME_ENCHT_AM,\par
\tab ITEME_BLESS_ENCHT_WP,\par
\tab ITEME_BLESS_ENCHT_AM,\par
\tab ITEME_COUPON,\par
\tab ITEME_ELIXIR\par
\}\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ItemType : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 From UT scripts:\par
\par
enum EItemType \{\par
\tab ITEM_WEAPON = 0,\par
\tab ITEM_ARMOR = 1,\par
\tab ITEM_ACCESSARY = 2,\par
\tab ITEM_QUESTITEM = 3,\par
\tab ITEM_ASSET = 4,\par
\tab ITEM_ETCITEM = 5\par
\}\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Level : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MacroCommand : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Command what allow to use this item from macro, if anny\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MagicalDamage : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MagicalDefense : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MaterialType : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MpBonus : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MpConsume : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Name : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Name of item\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>objectId : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Item object id\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>PhysicalDamage : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>PhysicalDefense : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>PopMsgNum : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Price : int64</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Item price\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>RandomDamage : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>RefineryOp1 : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>RefineryOp2 : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>RelatedQuestCnt : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>RelatedQuestID[10] : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ShieldDefense : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ShieldDefenseRate : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SlotBitType : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SoulshotCount : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SpiritshotCount : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>WeaponType : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Weight : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsQuestItem () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns true if item is a quest item.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>Item</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method describes infromation about item in inventory or WH.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetDropTime () : int64</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns item drop time in seconds since computer run. \par
\par
See GetTime as reference.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetId () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns item object id.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetLocation () : FVector</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns location of item on ground.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetName () : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns item name.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetNameId () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns item name id.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetQuantity () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns count of items.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetRangeFixedTo (user) : float</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns distance from user to item in 2-dimension world - height is not included.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetRangeTo (user) : float</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns distance from user from item in 3-dimension world.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetRangeTo (X, Y, Z) : float</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns distance from item to specyfic point.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetType () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns item type.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>ItemData</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contains information about item what is on ground.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetByIdx (index) : ItemData</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Returns item on ground by index, sometimes may return nil or may return 2 times same item if item count changes...\lang1049\f1\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetByNameId (nameId) : ItemData</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Returns item on ground by id.\lang1033\f1\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetCount () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns count of items on ground.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>ShowToClient("Items", "Adena on ground: " .. GetItemManager():GetQuantitySum(57));</example>
                  <items />
                  <name>GetQuantitySum (nameId) : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns count of all items of specyfic nameId on ground.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>ItemDataList</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contains list of items what are on ground and waiting for pickup.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>invList = GetInventory();
for item in invList.list do
  ShowToClient("ITEM", item.Name .. " (ID: " .. item.displayId  .. ")");
end;</example>
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>count : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var contains count of items on list.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>list : List&lt;Item&gt;</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 List with all items.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>maxCount : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Max possible to count of items in specific inventory.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>FindByDisplayId (displayid) : Item</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method allows to find Item by display id.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>FindById (objectid) : Item</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method allows to find item by objectid.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>ItemList</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class allows to get access to items list. \par
\par
Note that this class contains copy of items.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>endTime : int64</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Buff end time.\par
Use GetTime as Now(), time in ms.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>index : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 index what it place on buffs list.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>skillId : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Skill Id\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>skillLvl : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Skill level.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>type : L2BuffType</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Skill buff type, information how it was added to list.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsValid () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns true if buff is valid and still exists.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>L2Buff</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddCrop (ID,ManorID,Count) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method add crop to list of tiems to sell.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddSeed (Count,ItemID)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method add seed to list of items to buy.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>GetManorManager():SetManor(ManorID);
GetManorManager():SetBuyAll();
TargetNpc("Manor Manager", 35187);
while GetManorManager():CanBuy()==false do
Talk();
Click("manor_menu_select?ask=1&amp;state=-1&amp;time=0", "Purchase the Seed.");
Sleep(600);--best sleep time
end;
Sleep(300);
GetManorManager():BuySeeds();</example>
                  <items />
                  <name>BuySeeds () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method buy seeds if count &gt; 0\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CanBuy () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if window with buy seeds is visible and count of seeds to buy &gt;0.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CanSell () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns true if window to sell crops is visible and count of crops &gt;0.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ClearSell ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method removes all crops from list.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SellCrops () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method try to sell crops if count of crops is &gt;0.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetBuyAll ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method sets bot in state, that when new window with buy seeds shows up, bot will buy described seeds.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetManor (ManorID)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method sets manor id.\par
\par
\par
Manor IDs:\par
1 - gludio\par
2 - dion\par
3 - giran\par
4 - oren\par
5 -\lang1045\f1  \lang1033\f0 aden \par
6 - innadril\par
7 - goddard\par
8 - rune\par
9 - schuttgard\par
\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>Manor</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class allows to access to manor logic.\par
\lang1045\f1 Free\lang1033\f0  users can buy / sell only 2 seeds / \lang1045\f1 crops at one go!\par
\lang1033\f0\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddBuyByID(int ID,int Count) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddBuyByIndex(int Index,int Count) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddSellItemByDisID(int ID,int Count) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns true if item has been successfully added to list.\par
Returns false if all items with the specified ID are already in the list, You dont enough items or item not found\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddSellItemByObjID(int ID,int Count) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Clear() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetStatus() : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>TargetNpc("Katerina", 30004);
Talk();
GetNormalNPCExchangeManager():Clear();
while(not GetNormalNPCExchangeManager():GetStatus()) do
	Click("npc_268465316_Buy 3000400", "Buy/Sell/Refund General.");
	Sleep(1000);
end;
GetNormalNPCExchangeManager():AddBuyByIndex(1,1);
GetNormalNPCExchangeManager():RequestBuyItems();
Sleep(100);
GetNormalNPCExchangeManager():RequestShopUIClose();</example>
                  <items />
                  <name>RequestBuyItems() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>TargetNpc("Katerina", 30004);
Talk();
GetNormalNPCExchangeManager():Clear();
while(not GetNormalNPCExchangeManager():GetStatus()) do
	Click("npc_268465316_Buy 3000400", "Buy/Sell/Refund General.");
	Sleep(1000);
end;
GetNormalNPCExchangeManager():AddSellItemByDisID(3950,1);
GetNormalNPCExchangeManager():RequestSellItems();
Sleep(100);
GetNormalNPCExchangeManager():RequestShopUIClose();</example>
                  <items />
                  <name>RequestSellItems() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>RequestShopUIClose() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>NormalNPCExchange</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Clear() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetStatus() : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Its return true when window is open.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>GetNPCExchangeManager():RequestMultiSell(1,1);</example>
                  <items />
                  <name>RequestMultiSell(int ID, int Count) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>GetNPCExchangeManager():RequestMultiSellByIndex(0,1);</example>
                  <items />
                  <name>RequestMultiSellByIndex(int Index, int Count) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Index from 0\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>NPCExchange</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>PREMIUM ONLY!!</example>
              <items>
                <HelpDataItem>
                  <example>packet = PacketBuilder();
packet:AppendInt(73,1);
packet:AppendString("test");
packet:AppendDataFromHexString("00 00 00 00 00");
SendPacket(packet);</example>
                  <items />
                  <name>AppendDataFromHexString(string) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>packet = PacketBuilder();
packet:AppendInt(73,1);
packet:AppendDouble(0.0000);
SendPacket(packet);</example>
                  <items />
                  <name>AppendDouble(double) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>packet = PacketBuilder();
packet:AppendInt(73,1);
packet:AppendFloat(0.0000);
SendPacket(packet);</example>
                  <items />
                  <name>AppendFloat(float) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>tmp = PacketBuilder();
tmp:AppendInt(3, 1); --size 1(char),2(short),4(int),8(int64)
PacketSend(tmp);</example>
                  <items />
                  <name>AppendInt(int number, int size) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>packet = PacketBuilder();
packet:AppendInt(73,1); --Say2 packet id
packet:AppendString("test");
packet:AppendInt(0,4); --type
packet:AppendString("");
SendPacket(packet);</example>
                  <items />
                  <name>AppendString(string) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>tmp = PacketBuilder();
tmp:AppendInt(3, 1); --size 1(char),2(short),4(int),8(int64)
tmp:Clear();
PacketSend(tmp); --error, packet size must be bigger than 0</example>
                  <items />
                  <name>Clear() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>tmp = PacketBuilder();
tmp:AppendInt(3, 1); --size 1(char),2(short),4(int),8(int64)
tmp:Clear();
if tmp:Size() ~= 0 then
PacketSend(tmp);
end;</example>
                  <items />
                  <name>Size() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>PacketBuilder</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 PREMIUM ONLY!!\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>BlockMe() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DumpToLog() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetCurrentOffset() : int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetID() : int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetSubID() : int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetSubID2() : int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Move(int howmany) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ReadDouble() : double</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ReadFloat() : float</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>Size:
1 - char
2 - short
4 - int
8 - int64</example>
                  <items />
                  <name>ReadInt(int size) : int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ReadString() : string</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetOffset(int offset) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Size() : int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>PacketReader</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>function OnCreate()
	--Event called after plugin is loaded, you should setup here any default vars,
	--and register to any commands or [/b]other things.
end;
 
function OnDestroy()
	--Event called before plugin gets destroy, make sure you kill any threads what you created.
end;
 
function OnTick()
	--Event called very 100ms, you can use it to check anything, don't put lot of code here.
	--Event is called always, some data maybe unavaible when no user is logged in.
	--Also calling some functions can make game crash (or force you to diconnect).
end;
 
function OnLTick()
	--Event called very 100ms, you can use it to check anything, don't put lot of code here.
	--This event is called only if user is loged in.
end;
 
function OnTick500ms()
	--Event called very 500ms, you can use it to check anything, don't put lot of code here.
	--Event is called always, some data maybe unavaible when no user is logged in.
	--Also calling some functions can make game crash (or force you to diconnect).
end;
 
function OnLTick500ms()
	--Event called very 500ms, you can use it to check anything, don't put lot of code here.
	--This event is called only if user is loged in.
end;
 
function OnTick1s()
	--Event called very 1s, you can use it to check anything, don't put lot of code here.
	--Event is called always, some data maybe unavaible when no user is logged in.
	--Also calling some functions can make game crash (or force you to diconnect).
end;
 
function OnLTick1s()
	--Event called very 1s, you can use it to check anything, don't put lot of code here.
	--This event is called only if user is loged in.
end;
 
function OnLogin(username)
	--Event called after user login	
end;
 
function OnLogout()
	--Event called before user logout
end;
 
function OnAttackCanceled(user)
	--Event called when some player/npc cancel his attack.
end;
 
function OnAttack(user, target)
	--Event called when some player/npc attack other.
end;
 
function OnAttacked(user, target)
	--Event called when some player/npc attacked other.
end;
 
function OnAutoAttackStart(user, target)
	--Event called when some player/npc activate auto attack.
end;
 
function OnUserInfo(user)
	--Event called when we get some info about ourself
end;
 
function OnCharInfo(player)
	--Event called when we get some info about someother players (he spawn)
end;
 
function OnNpcInfo(npc)
	--Event called when we get some info about some npc/monster (he spawn)
end;
 
function OnDeleteUser(user)
	--Event called when some npc/player/user dissaper from map.
end;
 
function OnDie(user, spoiled)
	--Event called when some npc/player/user die.
end;
 
function OnRevive(user)
	--Event called when some npc/player/user revive.
end;
 
function OnMagicSkillCanceled(user)
	--Event called when some npc/player/user cancel magic skill.
end;
 
function OnMagicSkillLaunched(user, target, skillId, skillLvl)
	--Event called when some npc/player/user casted magic skill on someone other. 
	--For AOE skills this event will be called for every target.
end;
 
function OnMagicSkillUse(user, target, skillId, skillLvl, skillHitTime, skillReuseTime)
	--Event called when some npc/player/user start cast magic skill on someone other. hit time and reuse time is in miliseconds
end;
 
function OnTargetSelected(user, target)
	--Event called when some npc/player/user select target.
end;
 
function OnMyTargetSelected(target)
	--Event called when our target got change.
end;
 
function OnTargetUnselected(user)
	--Event called when some npc/player/we cancel target.
end;
 
function OnChangeMoveType(user)
	--Event called when some npc/player/we change move type from walk to run for example.
end;
 
function OnChangeWaitType(user)
	--Event called when some npc/player/we change wait type from sit to stand for example.
end;
 
function OnChatUserMessage(chatType, nick, msg)
	--Event called someone say something on chat. chatType is a EChatType enum.
end;
 
function OnChatSystemMessage(id, msg)
	--Event called some system message show up on chat (id - integer, msg - string).
end;

function OnDropItem(user, item)
    --Event called when item get dropped, second argument is ItemData object.
end;

function OnPickupItem(user, item)
    --Event called when someone pickup item, second argument is ItemData object.
end;

function OnSpawnItem(item)
    --Event called when item spawns, first argument is ItemData object.
end;

function OnDeleteItem(item)
    --Event called when item gots deleted - because we went out o range for example, first argument is ItemData object.
end;

function OnMoveToLocation(user, oldLocation, newLocation)
   -- user = User, oldLocation = FVector, newLocation = FVector
   --Event called when user move somwhere (movetolocation, flytolocation, jumptolocation)
end;

function OnTeleportToLocation(user, oldLocation, newLocation)
   -- user = User, oldLocation = FVector, newLocation = FVector
   --Event called when user teleports
end;

function OnStopMove(user, location)
   -- user = User, location = FVector
   --Event called when user stop moving.
end;

function OnDisconnect(int mode)
   --mode == 1 or 2
end;</example>
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddCustomButton (action:string, title:string)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method add new custom button to Custom menu.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>function OnCreate()
	this:RegisterCommand("hello", CommandChatType.CHAT_ALLY, CommandAccessLevel.ACCESS_ME);
	this:AddCustomButton(THtmlAction("/hello"):AddParam("ClockMan"), "Say hello");
end;

function OnCommand_hello(vCommandChatType, vNick, vCommandParam)
   if (vCommandParam:GetCount() == 1) then
      if (vCommandParam:GetParam(0) == nil) then
	  ShowToClient("Plugin", "Hello from plugin : " .. tostring(vCommandParam:GetParam(0)));
	  else
      ShowToClient("Plugin", "Hello from plugin : " .. vCommandParam:GetParam(0):GetStr(true));
	  end;
   end;
end;
</example>
                  <items />
                  <name>AddCustomButton (action:THtmlAction, title:string)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method adds new custom button to Custom menu.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetFileName () : script</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns plugins filename.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsActive () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE when plugins is active.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsPaused() : bool</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Method returns true if plugin is paused.\lang1049\f1\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>this:Log("Dupa");</example>
                  <items />
                  <name>Log (message)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method allows to log some messages, message will be send to loader and wil be visible there.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>function OnCreate()
	this:RegisterCommand("ass", CommandChatType.CHAT_ALLY, CommandAccessLevel.ACCESS_ME);
end;

function OnCommand_ass(vCommandChatType, vNick, vCommandParam)
	ShowToClient("ass", vNick .. " typed command on chat " .. tostring(vCommandChatType) .. " and params count is " .. tostring(vCommandParam:GetCount()));
end;</example>
                  <items />
                  <name>RegisterCommand (cmd:string, cType:CommandChatType, aType:CommandAccessLevel) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method register new custom command in plugin.\par
\par
\par
\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetPaused(paused:bool) : void</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Method can pause or unpase plugin, when plugin is paused no events will be called on it.\lang1049\f1\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>StartThread (functionName) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Method starts new thread from function.\lang1049\f1\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>UnregisterCommand (cmd:string)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method unregister custom command from plugin.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>Plugin</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class allows to acces own plugin settings.\par
\par
Can be accessed only from plugin.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DeleteQuest(int ID) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetQuestItemCount (itemNmeId) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>GetQuestManager():GetQuestProgress(4);</example>
                  <items />
                  <name>GetQuestProgress(int ID) : int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns current progress in the task, if you don't have this task function returns -1.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GotThisQuest(int ID) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This function checks if we have a given task. Returns TRUE/FALSE.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>GetQuestManager():ShowQuestList();</example>
                  <items />
                  <name>ShowQuestList()</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns current list of active tasks.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>QuestList</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Only for premium users!.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>this:Log("Message from script");</example>
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetFilename () : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetParams () : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Log (message)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Pause ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Stop ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>Script</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class allows to access own Script settings.\par
\par
Can be accessed only from Script.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Shop.SHOP_BUY</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Shop.SHOP_MANUFACTURE</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Shop.SHOP_SELL</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Shop.SHOP_SELL_PACKAGE</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddItem(int ObjectID, int Count, int Price) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddItemByID(int DisplayID, int Count, int Price) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddRecipe(int RecipeID, int Price) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Clear() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>GetShopManager():Clear();
GetShopManager():SetShopType(Shop.SHOP_SELL);
GetShopManager():SetTitle('shoptitle :D');
GetShopManager():AddItemByID(57,1,1);
GetShopManager():AddItemByID(1872,1,1);
GetShopManager():MakeShop();</example>
                  <items />
                  <name>MakeShop() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetShopType(enum) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetTitle(string) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>StandIfHaveShop() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Use this only if you want to get up and don't create the shop again.\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>Shop</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>castRange : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, Skill cast range\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>castStyle : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, Skill cast style, I have no idea what it is.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>description : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, Skill description.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>hitTime () : double</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, Hit time = cast time I thing this can be in seconds.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>hpConsume : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, Count of HP Consumed by skill.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>isMagic : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, Returns true if skill is magic skill.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>isPassive : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, Returns TRUE if skill is passive\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>mpConsume : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, Count of MP consumed by skill.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>name : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>operTyp : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, operationType.\par
\par
It contain some information about.\par
I thing is bit field, if someone figure out what data is saved htere, would be nice.\par
I thing it can be something like:\par
- need target\par
- aoe skill\par
- ground skill\par
- dance,song skill\par
- passive\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>skillId : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, Skill ID\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>skillLvl : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Var, Skill Level\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CanBeUsed () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns True if skill can be used (we got hp, mp, we not stuned...)\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetReuse () : int64</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns time in ms to what skill will be in reuse.\par
\par
Use GetTime() as base Now\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsSkillAvailable () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if skill reuse is done.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsSongOrDance () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if skill is Song or Dance type.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>Skill</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contain information about skill learned by us.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>count : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Count of skills on list.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>list : List&lt;Skill&gt;</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Access to skill list.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>FindById (skillId) : Skill</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method allows to wind specyfic skill on list.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>SkillList</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method allows to access skill list.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>StringVector ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Default constructor.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>at (index) : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns element on specyfic position.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>clear ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Clears vector.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>pop_back ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Removes last element from vector.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>push_back (text)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Adds element to list at end.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>size () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns count of elements on vector.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>StringVector</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Wraper against C++ Vector&lt;std::wstring&gt; class\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>THtmlAction (command)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Constructor. command should be something like /target\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddParam (int) : THtmlAction</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method adds new int param to command and returns reference to self.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddParam (string) : THtmlAction</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method adds new string command parameter to command, and reference to self is returned.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddParam (string, isVar) : THtmlAction</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method adds new string command parameter to command, and reference to self is returned.\par
\par
If isVar is set to TRUE that means this value will be get from one of component (editbox for example).\par
\par
Valid commponent should look like this:\par
\par
\par
THtmlAction("partyBuffAddUser").AddParam("$nick", true).AddParam(skillId)\par
\par
And you should add new Edit like this:\par
\par
&lt;edit var="nick" type=number&gt;\par
\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetAction () : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns full command with parameters.\par
\par
\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetParam (index, newValue:int) : THtmlAction</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method updates int param in action and returns referonce to self.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetParam (index, newValue:string) : THtmlAction</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method updates one string param in action and returns reference to self.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>THtmlAction</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class allows to create commands from parts insted of puting full command as string.\par
\par
By using it you can be sure that it will be parsed in proper way.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>THtmlGenerator (title:string)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>THtmlGenerator (title:string, bool noPrefix)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddButton (action:THtmlAction, style:THtmlButtonStyle, title:int, pressed:bool, message:string, img:string, width:int, height:int)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddButton (action:THtmlAction, style:THtmlButtonStyle, title:string, pressed:bool, message:string, img:string, width:int, height:int)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddComboBox (name:string, data:StringVector, value:string, width:int, height:int)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddEdit (name:string, isNumber:bool, width:int, height:int)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddEmpty ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddHtml (html:string)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddImage (name:string, width:int, height:int)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddLine( isUp:bool)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddLink (action:THtmlAction, text:int, message:string)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddLink (action:THtmlAction, text:string, message:string)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddMultiEdit (name:string, width:int, height:int)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddNewLine ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetString () : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Table_AddColumn (width:int)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Table_AddColumns (count:int)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Table_End ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Table_EndCell ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Table_EndRow ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Table_SetupPageSpliter (baseAction:THtmlAction, actionParamIndex:int, page:int, count:int, emptyRowHeight:int, emptyRow:bool, allwaysIncludeArrows:bool)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Table_Start (autoCell:bool, rowBreak:bool, width:int)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>THtmlGenerator</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class used to generate html page, it's used to create html menu in L2Tower.\par
\par
Note: As images you can also use specyfic predefined global vars:\par
\par
HTML_STYLE_BUTTON_ACTIVE\par
HTML_STYLE_BUTTON_NONACTIVE\par
HTML_STYLE_BUTTON\par
HTML_STYLE_BUTTON_EXTRA_ON\par
HTML_STYLEBUTTON_EXTRA_OFF\par
HTML_STYLE_BUTTON_ACTION_ON\par
HTML_STYLE_BUTTON_ACTION_OFF\par
HTML_STYLE_NEXT_ARROW_UP\par
HTML_STYLE_NEXT_ARROW_DOWN\par
HTML_STYLE_BACK_ARROW_UP\par
HTML_STYLE_BACK_ARROW_DOWN\par
HTML_STYLE_MAIN_MENU\par
HTML_STYLE_REFRESH\par
HTML_STYLE_TAB\par
HTML_STYLE_TAB_DOWN\par
HTML_STYLE_DELETE\par
HTML_STYLE_UP\par
HTML_STYLE_DOWN\par
HTML_STYLE_PLUS\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAttribute_AttackType () : short</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns type of attribute in weapon:\par
\par
Posible values:\par
\par
NONE = -1;\par
FIRE = 0;\par
WATER = 1;\par
WIND = 2;\par
EARTH = 3;\par
HOLY = 4;\par
DARK = 5;\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAttribute_AttackValue () : short</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns value of attribute in weapon.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAttribute_DefenseEarthValue () : short</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Earth defense attribute value.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAttribute_DefenseFireValue () : short</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Fire defense attribute value.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAttribute_DefenseHolyValue () : short</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Holy defense atribute value.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAttribute_DefenseUnHolyValue () : short</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Unholy (Dark) defense atribute value.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAttribute_DefenseWaterValue () : short</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Water attribute value.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAttribute_DefenseWindValue () : short</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Wind attribute value.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Attribute Information</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Group of methods related to atribute information.\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetBaseClass () : L2Class</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Return base class id.\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetClass () : L2Class</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns user class type, valid only for players.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetCp () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns CP of user.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetCpPercent () : double</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns CP in percents.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEXP () : int64</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns user EXP, valid only for us and our pets.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetGenderId () : L2Sex</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns user gender.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetHp () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns HP.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetHpPercent () : double</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns HP i percents.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns object id. Object id is unique and is set by server.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetLevel () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns user level.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetMaxCp () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Max CP.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetMaxHp () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Max HP.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetMaxMp () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Max MP\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetMp () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns MP.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetMpPercent () : double</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Mp in percent.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetName () : string</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns name of object, name can be empty.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetNickName () : string</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Nick Name of object (title).\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetNpcId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns ID of npc, valid only for npcs, for players returns 0.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetNpcType () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Npc type:\par
\par
0 - npc\par
1 - monster\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetRace () : L2Race</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns object race.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetReputation () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns character reputation level (Karma on older chronicles)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetSP () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns SP count, valid only for us and our pet.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetSummonType () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns summon type:\par
\par
0 - unknown\par
1 - pet/sevitor\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetUserType () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns User type:\par
\par
0 - player\par
1 - npc\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Base Information</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Group of methods valid for everyone (maybe not all the time).\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAllianceCrestId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Player Alliance Crest Id.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAllianceId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Player Alliance Id.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAllianceName () : string</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Method returns alliance name if user is in one.\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetClanCrestId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns player Clan Crest Id.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetClanId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns player clan id.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetClanName () : string</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Method returns clan name if user is in one.\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetClanRank () : L2ClanRank</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns user clan rank.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Clan Information</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 List f methods related to clan and alliance.\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>CountDecrease (EUserCounterType, EUserCounter, value:int) </name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>CounterGetTime (EUserCounterType, EUserCounter) : int64</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>CounterGetValue (EUserCounterType, EUserCounter) : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>CountIncrease (EUserCounterType, EUserCounter, value:int) </name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Counters Information</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Counter manage functions used to count number of users what targets specyfic monster, or how manny times monster hit use or we hit him, also when we did last hit/target.\par
\par
Time is updated only on Increase\lang1049\f1\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example>GetMe():DumpToFile();</example>
                      <items />
                      <name>DumpToFile() : void</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 it will dump user struct to C:\\randomname.dump\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetDoubleFromOffset(int offset) : double</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetFloatFromOffset(int offset) : Float</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetIntFromOffset((int offset,int Size) : int</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetIntFromOffsetAPawn(int offset,int What,int Size) : int</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetDoubleOnOffset(int offset, double data) : void</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetFloatOnOffset(int offset, float data) : void</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetIntOnOffset(int offset,int What,int Size) : void</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetIntOnOffsetAPawn(int offset,int Size) : void</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>DEBUG</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Accessory1Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Accessory2Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_AgationId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_BeltId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_BodyDownId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_BodyUpId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_BootsId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_BraceletId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_CloakId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_GlovesId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_HelmId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_LeftEarringId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_LeftRingId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_NecklaceId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_RightEarringId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_RightRingId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_ShieldId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Talizman1Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Talizman2Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Talizman3Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Talizman4Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Talizman5Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Talizman6Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_TwoHandedWeaponId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_UnderwearId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Unknown1Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Unknown2Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_Unknown3Id () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEquip_WeaponId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns id of item equiped in field described by method name.\par
\par
If method is called on us or our pet - object id is returned, if not, name id is returned.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetWeaponEnchantLevel () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns enchant level in weapon.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Equipment Information</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Group of methods contain infromation about user equipment.\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>CanSeeMe () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns TRUE if object can See Me.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetAcceleration () : FVector</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns FVector contain acceleration data.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetColLocation () : FVector</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method return colision location.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetDestinationLocation () : FVector</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns destination location. If player click on some place on ground, this data will return that place to what it's moving.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetDistance () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method return distanse of object from us.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetLocation () : FVector</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns location of object.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetOldLocation () : FVector</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns old location of object, is location keep in UT Pawn class, from last tick.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetRangeTo (User) : float</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns distance from one object to anoder.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetRangeTo (X, Y, Z) : float</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns distanse of object from specific point.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetRotation () : FRotator</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns object rotator.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetVelocity () : FVector</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns Velocity for a object. \par
\par
From wiki:\par
In physics, velocity is speed in a given direction. Speed describes only how fast an object is moving, whereas velocity gives both the speed and direction of the object's motion. To have a constant velocity, an object must have a constant speed and motion in a constant direction.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Location Validation</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Group of methods related to our location.\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetDuelTeam () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Duel Team:\par
\par
0 - No duel\par
1 - Blue Team\par
2 - Red Team\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEnergyLevel () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns Enery Level (Tyrrant, Gladiator)\par
\par
This depend on GetBuff(4271)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEvalPoints () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Recomendations points.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetEvalPointsLeft () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Recomendations points lef.t\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetFlame () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Flame count.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetFlameRestrain () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Flame Restrain (I have no idea what it is)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetHeadAccessoryId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns type of head accessory.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetInventoryLimit () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns Inventory Limit for own char or pet.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetMeleAttackRange () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns Mele Attack Range. (default 40, with first 20, with bow bigger)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetNickColor () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Nick Color as INT (RGB).\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetPenaltyLevel () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns penalty level (Death penalty)\par
\par
This depend on GetBuff(5076)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetPKCount () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns user PK count.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetPvPCount () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns user PVP count.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetShopStatus () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns shop status.\par
\par
Shop status are unknown for GOD chronicle, and you may need to investiagte it by your own.\par
\par
Here are statuses from older chronciles (not all), maybe be invalid:\par
\par
0 - no shop\par
1 - open sell window\par
2 - sell shop setup\par
3 - buy shop setup\par
4 - open buy shop window\par
5 - manufacture shop setup\par
6 - manufacture window open\par
8 - package sell setup\par
9 - package sell window open\par
\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetSoulLevel () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns Soul Level (For Kamael)\par
\par
This depend on GetBuff(5446)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetTitleColor () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TitleColor as INT (RGB).\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetTransformId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns Transfrom Id (This method may don't work in correct way yet)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetVitality () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Vitality level (looks like count of exp.)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetWeight () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns character Weight.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetWeightLimit () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns Weight Limit.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetWeightPercent () : double</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns Weight in percent.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Other Information</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 List of methods what couldnt be put in any other category.\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetMasterId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns master id of pet/summon. Because we detect master only by using summon/pet title, this may not allways be correct.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetMasterId2 () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Data from L2 User structure, I have no idea what a hell it is &lt;Not tested&gt;\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetMasterName () : string</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Pet/Summon Master name, may return empty string.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetPetId () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns own Pet/Summon Id. Right now we support only 1 pet.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Pet Information</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetFlRunSpeed () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Follow Run Speed.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetFlWalkSpeed () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Follow Walk Speed.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetFlyRunSpeed () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Fly Run Speed.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetFlyWalkSpeed () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetRunSpeed () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns base Run Speed.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatAccuracy () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Physical Accuracy.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatAttackSpeed () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Physical Attack Speed.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatCastingSpeed () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Magic Casting Speed.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatCON () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns CON.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatCriticalRate () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Physical Critical Rate.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatDEX () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns DEX.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatEvasion () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Physical Evasion.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatINT () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns INT.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatMagicAccuracy () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Magic Accuracy.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatMagicAttack () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Magic Attack.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatMagicCriticalRate () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Magic Critical Rate.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatMagicDefense () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Magic Defense.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatMagicEvasion () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Magic Evasion.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatMEN () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns MEN.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatPhysicalAttack () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Physical Attack.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatPhysicalDefense () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Physical Defense.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatSTR () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns STR.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetStatWIT () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns WIT.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetSwimRunSpeed () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns swim run speed.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetSwimWalkSpeed () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Swim Walk Speed.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetWalkSpeed () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns Walk Speed.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Statistic Information</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Group of methods, contain information about user statistic.\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example>GetMe():GetAgathionID();</example>
                      <items />
                      <name>GetAgathionID() : int</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetBuff (skillId) : L2Buff</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns L2Buff object for specific skillId. May return nil if not found.\par
\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetBuffByIdx (index) : L2Buff</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns L2Buff object or nil for specyfic index.\par
\par
Note that maximum count of buffs what can be hold on character is 50.\par
Note that this function may return Buffs in random order, and don't make any lock.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetBuffsCount () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns number of Buffs on character.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetNewNickName ([include Target] : string</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns new object Title, what wll be visible above him. \par
Set [includeTarget] to TRUE to get new title what will depend on target.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetTarget () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns user target id. You need to know that on some l2j server information about monster target is not send.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GotBuff (skillId) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object have buff with id = skillId.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HasBootsSound () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Remeber that boots from C3, with what you make sound when walking ? I thing thats it.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example>GetMe():HaveCubic(13);</example>
                      <items />
                      <name>HaveCubic(int id) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 enum ESummonCubicType \{\par
\tab CUBIC_DO_NOT_EXIST = 0,\par
\tab CUBIC_DD = 1,\par
\tab CUBIC_DRAIN,\par
\tab CUBIC_HEAL,\par
\tab CUBIC_POISON,\par
\tab CUBIC_DEBUF,\par
\tab CUBIC_PARALYZE,\par
\tab CUBIC_WATER_DOT,\par
\tab CUBIC_SHOCK,\par
\tab CUBIC_ATTRACT,\par
\tab CUBIC_TEMPLEK_SMART,\par
\tab CUBIC_SHILLIENK_SMART,\par
\tab CUBIC_WARLOCK_SMART,\par
\tab CUBIC_ELEMENTALS_SMART,\par
\tab CUBIC_PHANTOMS_SMART,\par
\tab CUBIC_AVENGE,\par
\tab CUBIC_KNIGHT,\par
\tab CUBIC_HEALER,\par
\tab CUBIC_SIGEL_LIFE,\par
\tab CUBIC_SIGEL_MIND,\par
\tab CUBIC_SIGEL_VAMPIRIC,\par
\tab CUBIC_SIGEL_HEX,\par
\tab CUBIC_SIGEL_GUARDIAN\par
\}\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsAlikeDeath () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is death, FALSE if not.\par
I thing if user use Fake Death this method will return FALSE for it.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsAttacked() : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Method returns true if monster was attacked by us (me, pet, party)\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsAttacking () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is attacking someone\lang1045\f1  from our party or our pet or ours.\lang1033\f0\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsBlock () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is in "block" state.\par
\par
See SetBlock.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsBlocked ( [incStun] ) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if user got one of the efect:\par
\par
CONFUSED,\par
INVULNERABLE,\par
FIREROOT_STUN,\par
DANCE_STUNNED,\par
SLEEP,\par
IMPRISIONING_1,\par
IMPRISIONING_2\par
\par
And STUN if incStup parameter is not set or is set to TRUE.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsInCombat () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is in combat.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsPvPFlag () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if character is flaged.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsPvPFlagBlink () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is flaged but flags ends (blinking) - last 20 seconds.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsSiting () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is siting, FALSE if standing.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsSpoiled () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is spoiled.\par
\par
Note: Now this flag is set only after monster death or when it was spoiled by our spoil system.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsUsingMagic () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if user is now using some skill.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsWalking () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is walking, FALSE if is running.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetBlock (blocked) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method changes a block state of monster.\par
\par
Set blocked to TRUE to block monster, FALSE to force unblock.\par
\par
Block state is set for no longer than 3 minutes.\par
If monster is in blocked state, it wont be targeted by pve auto target.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetNewNickName (name:string) : void</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Method sets nickname of object (title) - visible only on client side\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Status Methods</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 List of other status methods.\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsAttackerStatus () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Also from relation status, dont have idea if and how it works, can someone test ?\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsClanWar1Side () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Like title says, valid only for masters, not summons/pets\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsClanWar2Side () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Like name says, valid only for masters not summons/pets\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsEnemy () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is not our friend and can be attacked without pressing control (we won't be red)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsFriend () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is our friend (us, our pet, party member, clan member, alliance member)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsHero () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is a player and is Hero.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsInSiege () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 I dont know what is this, I get it from relation status. User is in siege zone ?\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsInTerritoryWar () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 I also don't know what it is, I thing it's  - user got teritory war flag (icon)\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsMe () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is us.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsMonster () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is a Monster. (Normal attackable monster)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsMyAllianceMember () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is our aliance member (including pets and summons)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsMyClanMember () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is our clan member (including pets or summons)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsMyClanMemberMaster () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is our clan leader.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsMyPartyMember () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is our party member (including summons and pets)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsMyPartyMemberMaster () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is our party leader.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsMyPet () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is our pet or summon.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsNobles () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is a player and is Nobles.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsNpc () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is a NPC (not monster, normal npc)\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsPet () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is a Pet.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsPetOrSummon () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is summon or pet.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsPlayer () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is a player.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsSiegeAttacker () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 User got red siege flag\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsSiegeDefender () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 User got blue siege flag\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsSummon () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is a summon.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsValid () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if object is valid (is visibible and got pawn).\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>Type Identification</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Group of base functions valid for every type of object used for type identyfication.\par
}
</text>
                  <type>-1</type>
                </HelpDataItem>
              </items>
              <name>User</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class is a every npc, pet, user, char, monster in lineage 2 world.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>me = GetMe():GetId();
lol = GetPlayerList(); 
for user in lol.list do 
if (user:GetTarget() == me)  then 
ShowToClient("Want kill u&gt;&gt;&gt;&gt;",user:GetName()); 
end;
end;</example>
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>list : List&lt;User&gt;</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 List allow to access all users.\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetByName (name) : User</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method alows to find user by name.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetByTitle (title) : User</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method allow to find user by Title, if not user with such title found, nil is returned.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetCount () : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns number of users on list.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>UserList</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class allow to access to specific user list.\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AddItem(int ObjID, int Count) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Clear() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>function getItemByName(name)
	invList = GetInventory();
	for item in invList.list do
		if item.Name == name then
			return item.objectId;
			end;
	end;
end;

TargetNpc("Valkon", 31267);
GetWarehouseManager():Clear();
GetWarehouseManager():AddItem(getItemByName("Adena"),4);
Talk();
ClickAndWait("npc_268458429_Chat 1", "Private Warehouse");
while(not GetWarehouseManager():GetStatus()) do
ClickAndWait("npc_268458429_DepositP", "Deposit an item - Private Warehouse");
Sleep(100);
end;
GetWarehouseManager():DepositItems();</example>
                  <items />
                  <name>DepositItems() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetStatus() : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Its return true when window is open.\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>function getItemByName(name)
	invList = GetPrivateWarehouse();
	for item in invList.list do
		if item.Name == name then
			return item.objectId;
			end;
	end;
end;

TargetNpc("Valkon", 31267);
GetWarehouseManager():Clear();

Talk();
ClickAndWait("npc_268458429_Chat 1", "Private Warehouse");
while(not GetWarehouseManager():GetStatus()) do
ClickAndWait("npc_268458429_DepositP", "Deposit an item - Private Warehouse");
Sleep(100);
end;
GetWarehouseManager():AddItem(getItemByName("Adena"),4);
GetWarehouseManager():WithdrawItems();</example>
                  <items />
                  <name>WithdrawItems() : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>7</type>
                </HelpDataItem>
              </items>
              <name>Warehouse</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>3</type>
            </HelpDataItem>
          </items>
          <name>Classes</name>
          <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
          <type>-1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandAccessLevel.ACCESS_ALLY</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandAccessLevel.ACCESS_ANYONE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandAccessLevel.ACCESS_CLAN</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandAccessLevel.ACCESS_CUSTOM</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandAccessLevel.ACCESS_ME</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandAccessLevel.ACCESS_PARTY</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandAccessLevel.ACCESS_SCRIPT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>CommandAccessLevel</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum contain access level to command depend on user type.\par
\par
Command access rights:\par
SCRIPT - only scripts can run command\par
ME - only you are able to run command\par
CUSTOM - friends are able to run command too\par
PARTY - party members are able to run command too\par
CLAN - clan members are able to run command too\par
ALLY - ally members are able to run command too\par
ANYONE - everyone can run that command\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_ALLY</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_CLAN</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_CMD</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_CMD2</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_HERO</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_INTERNAL</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_PARTY</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_PM</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_PUBLIC</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_SHOUT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CommandChatType.CHAT_TRADE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>CommandChatType</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum contain levels of access depend on chat type:\par
\par
Command access types:\par
INTERNAL - can be run only from script ProcessCommand("/something");\par
CMD - can be run only by //CMD\par
CMD2 - can be run also by .CMD\par
PM - can be run also by "nick /CMD\par
PARTY - can be run also by #/CMD\par
CLAN - can be run also by @/CMD\par
ALLY - can be run also by $/CMD\par
PUBLIC - can be run also by ' /CMD'\par
SHOUT - can be run also by !CMD\par
TRADE - can be run also by +CMD\par
HERO - can be run also by %CMD\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_ALLY</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_CLAN</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_ENEMY</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_FRIEND</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_ME</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_MONSTER</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_NPC</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_OTHER</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_PARTY</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_PET</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounter.eUserCounter_PLAYER</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>EUserCounter</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fprq1\fcharset204{\*\fname Courier New;}Courier New CYR;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
{\colortbl ;\red0\green0\blue255;}
\viewkind4\uc1\pard\lang1024\f0\fs20\tab\tab\cf1 enum\cf0  UserCounter\par
\tab\tab\{\par
\tab\tab\tab eUserCounter_ME = 0,\par
\tab\tab\tab eUserCounter_PET,\par
\tab\tab\tab eUserCounter_PARTY,\par
\tab\tab\tab eUserCounter_CLAN,\par
\tab\tab\tab eUserCounter_ALLY,\par
\tab\tab\tab eUserCounter_FRIEND,\par
\tab\tab\tab eUserCounter_ENEMY,\par
\tab\tab\tab eUserCounter_PLAYER,\par
\tab\tab\tab eUserCounter_MONSTER,\par
\tab\tab\tab eUserCounter_NPC,\par
\tab\tab\tab eUserCounter_OTHER,\par
\par
\tab\tab\tab eUserCounter_MAX\par
\tab\tab\};\lang1049\f1\fs17\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounterType.eUserCounterType_M_HIT</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounterType.eUserCounterType_M_TARGET</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounterType.eUserCounterType_O_HIT</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>EUserCounterType.eUserCounterType_O_TARGET</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>EUserCounterType</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fprq1\fcharset204{\*\fname Courier New;}Courier New CYR;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
{\colortbl ;\red0\green0\blue255;\red0\green128\blue0;}
\viewkind4\uc1\pard\lang1024\f0\fs20\tab\tab\cf1 enum\cf0  UserCounterType\par
\tab\tab\{\par
\tab\tab\tab eUserCounterType_M_TARGET = 0,\tab\cf2 //I got on target someone from this group\par
\cf0\tab\tab\tab eUserCounterType_M_HIT,\tab\tab\tab\cf2 //I hit someone from this group\par
\cf0\tab\tab\tab eUserCounterType_O_TARGET,\tab\tab\cf2 //Someone target me\par
\cf0\tab\tab\tab eUserCounterType_O_HIT,\tab\tab\tab\cf2 //Someone hit me\par
\par
\cf0\tab\tab\tab eUserCounterType_MAX\par
\tab\tab\};\lang1049\f1\fs17\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2BuffType.BUFFTYPE_ETC</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2BuffType.BUFFTYPE_NORMAL</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2BuffType.BUFFTYPE_PARTY</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2BuffType.BUFFTYPE_PET</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2BuffType.BUFFTYPE_SHORT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2BuffType.BUFFTYPE_SUMMON</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2BuffType.BUFFTYPE_TARGET</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>L2BuffType</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Internal for L2Tower enum contain infromation from where some buff comes:\par
\par
"BUFFTYPE_NORMAL" =  0\par
"BUFFTYPE_ETC" =  1\par
"BUFFTYPE_SHORT" =  2\par
"BUFFTYPE_SUMMON" =  3\par
"BUFFTYPE_PET" =  4\par
"BUFFTYPE_PARTY" =  5\par
"BUFFTYPE_TARGET" = 6\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_ALLIANCE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_ANNOUNCE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_CLAN</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_COMMANDER_CHAT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_CRITICAL_ANNOUNCE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_CUSTOM</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_DOMINIONWAR</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_FRIEND_ANNOUNCE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_GM_PET</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_HERO</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_INTER_PARTYMASTER_CHAT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_L2_FRIEND</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_MARKET</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_MPCC_ROOM</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_MSN_CHAT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_NORMAL</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_NPC_NORMAL</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_NPC_SHOUT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_PARTY</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_PARTY_ROOM_CHAT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_SCREEN_ANNOUNCE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_SHOUT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_SYSTEM</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_TELL</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ChatType.CHAT_USER_PET</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>L2ChatType</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1033\f0\fs17 Enum contain list of ChatType.\lang1045\f1\par
\par
enum EChatType \{\par
\tab CHAT_NORMAL,\par
\tab CHAT_SHOUT,\par
\tab CHAT_TELL,\par
\tab CHAT_PARTY,\par
\tab CHAT_CLAN,\par
\tab CHAT_SYSTEM,\par
\tab CHAT_USER_PET,\par
\tab CHAT_GM_PET,\par
\tab CHAT_MARKET,\par
\tab CHAT_ALLIANCE,\par
\tab CHAT_ANNOUNCE,\par
\tab CHAT_CUSTOM,\par
\tab CHAT_L2_FRIEND,\par
\tab CHAT_MSN_CHAT,\par
\tab CHAT_PARTY_ROOM_CHAT,\par
\tab CHAT_COMMANDER_CHAT,\par
\tab CHAT_INTER_PARTYMASTER_CHAT,\par
\tab CHAT_HERO,\par
\tab CHAT_CRITICAL_ANNOUNCE,\par
\tab CHAT_SCREEN_ANNOUNCE,\par
\tab CHAT_DOMINIONWAR,\par
\tab CHAT_MPCC_ROOM,\par
\tab CHAT_NPC_NORMAL,\par
\tab CHAT_NPC_SHOUT,\par
\tab CHAT_FRIEND_ANNOUNCE\par
\}\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>if (GetMe():GetClanRank() == L2ClanRank.RANK_VAGABOND) 
-- do something
end;</example>
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_BARON</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_COUNT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_DISTINGUISHED_KING</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_DUKE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_ELDER</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_GRAND_DUKE</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_HEIR</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_KNIGHT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_MARQUIS</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_VAGABOND</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_VASSAL</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ClanRank.RANK_VISCOUNT</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>L2ClanRank</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum contain list of L2ClanRank:\par
\par
"RANK_VAGABOND" =  0\par
"RANK_VASSAL" =  1\par
"RANK_HEIR" =  2\par
"RANK_KNIGHT" =  3\par
"RANK_ELDER" =  4\par
"RANK_BARON" =  5\par
"RANK_VISCOUNT" =  6\par
"RANK_COUNT" =  7\par
"RANK_MARQUIS" =  8\par
"RANK_DUKE" =  9\par
"RANK_GRAND_DUKE" =  10\par
"RANK_DISTINGUISHED_KING" =  11\par
\par
Valid only for players.\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>if (GetMe():GetClass() == L2Class.CLASS_Judicator) 
-- do something
end;</example>
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_AbyssWalker</name>
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                  <example />
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                <HelpDataItem>
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                <HelpDataItem>
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                <HelpDataItem>
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                  <items />
                  <name>L2Class.CLASS_PalusKnight</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_PhantomRanger</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_PhantomSummoner</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_PhoenixKnight</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Plainswalker</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Prophet</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Rogue</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Sagittarius</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Scavenger</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_ShillienElder</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_ShillienKnight</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_ShillienOracle</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_ShillienSaint</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_ShillienTemplar</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_SigelEvasTemplar</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_SigelHellKnight</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_SigelKnight</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_SigelPhoenixKnight</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_SigelShillienTemplar</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_SilverRanger</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Sorceror</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Soultaker</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_SpectralDancer</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_SpectralMaster</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Spellhowler</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Spellsinger</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_StormScreamer</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_SwordMuse</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Swordsinger</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_TempleKnight</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Titan</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_TreasureHunter</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Trickster</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Tyrant</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_TyrrDoombringer</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_TyrrDreadnought</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_TyrrDuelist</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_TyrrGrandKhavatari</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_TyrrMaestro</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_TyrrTitan</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_TyrrWarrior</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Warcryer</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Warder</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Warlock</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Warlord</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Warrior</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_Warsmith</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_WindRider</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_WynnArcanaLord</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_WynnElementalMaster</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_WynnSpectralMaster</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_WynnSummoner</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_YulArcher</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_YulGhostSentinel</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_YulMoonlightSentinel</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_YulSagittarius</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class.CLASS_YulTrickster</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>L2Class</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fprq1\fcharset238{\*\fname Courier New;}Courier New CE;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs20 Enum contain information about users class:\par
\par
"CLASS_HumanFighter" =  0\par
"CLASS_Warrior" =  1\par
"CLASS_Gladiator" =  2\par
"CLASS_Warlord" =  3\par
"CLASS_HumanKnight" =  4\par
"CLASS_Paladin" =  5\par
"CLASS_DarkAvenger" =  6\par
"CLASS_Rogue" =  7\par
"CLASS_TreasureHunter" =  8\par
"CLASS_Hawkeye" =  9\par
"CLASS_HumanMystic" =  10\par
"CLASS_HumanWizard" =  11\par
"CLASS_Sorceror" =  12\par
"CLASS_Necromancer" =  13\par
"CLASS_Warlock" =  14\par
"CLASS_Cleric" =  15\par
"CLASS_Bishop" =  16\par
"CLASS_Prophet" =  17\par
"CLASS_ElvenFighter" =  18\par
"CLASS_ElvenKnight" =  19\par
"CLASS_TempleKnight" =  20\par
"CLASS_Swordsinger" =  21\par
"CLASS_ElvenScout" =  22\par
"CLASS_Plainswalker" =  23\par
"CLASS_SilverRanger" =  24\par
"CLASS_ElvenMystic" =  25\par
"CLASS_ElvenWizard" =  26\par
"CLASS_Spellsinger" =  27\par
"CLASS_ElementalSummoner" =  28\par
"CLASS_ElvenOracle" =  29\par
"CLASS_ElvenElder" =  30\par
"CLASS_DarkFighter" =  31\par
"CLASS_PalusKnight" =  32\par
"CLASS_ShillienKnight" =  33\par
"CLASS_Bladedancer" =  34\par
"CLASS_Assassin" =  35\par
"CLASS_AbyssWalker" =  36\par
"CLASS_PhantomRanger" =  37\par
"CLASS_DarkMystic" =  38\par
"CLASS_DarkWizard" =  39\par
"CLASS_Spellhowler" =  40\par
"CLASS_PhantomSummoner" =  41\par
"CLASS_ShillienOracle" =  42\par
"CLASS_ShillienElder" =  43\par
"CLASS_OrcFighter" =  44\par
"CLASS_OrcRaider" =  45\par
"CLASS_Destroyer" =  46\par
"CLASS_Monk" =  47\par
"CLASS_Tyrant" =  48\par
"CLASS_OrcMystic" =  49\par
"CLASS_OrcShaman" =  50\par
"CLASS_Overlord" =  51\par
"CLASS_Warcryer" =  52\par
"CLASS_DwarvenFighter" =  53\par
"CLASS_Scavenger" =  54\par
"CLASS_BountyHunter" =  55\par
"CLASS_Artisan" =  56\par
"CLASS_Warsmith" =  57\par
"CLASS_Duelist" =  88\par
"CLASS_Dreadnought" =  89\par
"CLASS_PhoenixKnight" = 90\par
"CLASS_HellKnight" =  91\par
"CLASS_Sagittarius" =  92\par
"CLASS_Adventurer" =  93\par
"CLASS_Archmage" =  94\par
"CLASS_Soultaker" =  95\par
"CLASS_ArcanaLord" =  96\par
"CLASS_Cardinal" =  97\par
"CLASS_Hierophant" =  98\par
"CLASS_EvaTemplar" =  99\par
"CLASS_SwordMuse" =  100\par
"CLASS_WindRider" =  101\par
"CLASS_MoonlightSentinel" =  102\par
"CLASS_MysticMuse" =  103\par
"CLASS_ElementalMaster" = 104\par
"CLASS_EvaSaint" =  105\par
"CLASS_ShillienTemplar" =  106\par
"CLASS_SpectralDancer" =  107\par
"CLASS_GhostHunter" =  108\par
"CLASS_GhostSentinel" =  109\par
"CLASS_StormScreamer" =  110\par
"CLASS_SpectralMaster" =  111\par
"CLASS_ShillienSaint" =  112\par
"CLASS_Titan" =  113\par
"CLASS_GrandKhavatari" =  114\par
"CLASS_Dominator" =  115\par
"CLASS_Doomcryer" =  116\par
"CLASS_FortuneSeeker" =  117\par
"CLASS_Maestro" =  118\par
"CLASS_MaleSoldier" =  123\par
"CLASS_FemaleSoldier" =  124\par
"CLASS_Dragoon" =  125\par
"CLASS_Warder" =  126\par
"CLASS_Berserker" =  127\par
"CLASS_MaleSoulBreaker" =  128\par
"CLASS_FemaleSoulBreaker" =  129\par
"CLASS_Arbalester" =  130\par
"CLASS_Doombringer" =  131\par
"CLASS_MaleSoulHound" =  132\par
"CLASS_FemaleSoulHound" =  133\par
"CLASS_Trickster" =  134\par
"CLASS_Inspector" =  135\par
"CLASS_Judicator" =  136\par
"CLASS_SigelKnight" = 139\par
"CLASS_TyrrWarrior" = 140\par
"CLASS_OthellRogue" = 141\par
"CLASS_YulArcher" = 142\par
"CLASS_FeohWizard" = 143\par
"CLASS_IssEnchanter" = 144\par
"CLASS_WynnSummoner" = 145\par
"CLASS_AeoreHealer" = 146"\par
\par
"CLASS_SigelPhoenixKnight" = 148\par
"CLASS_SigelHellKnight" = 149\par
"CLASS_SigelEvasTemplar" = 150\par
"CLASS_SigelShillienTemplar" = 151\par
"CLASS_TyrrDuelist" = 152\par
"CLASS_TyrrDreadnought" = 153\par
"CLASS_TyrrTitan" = 154\par
"CLASS_TyrrGrandKhavatari" = 155\par
"CLASS_TyrrMaestro" = 156\par
"CLASS_TyrrDoombringer" = 157\par
"CLASS_OthellAdventurer" = 158\par
"CLASS_OthellWindRider" = 159\par
"CLASS_OthellGhostHunter" = 160\par
"CLASS_OthellFortuneSeeker" = 161\par
"CLASS_YulSagittarius" = 162\par
"CLASS_YulMoonlightSentinel" = 163\par
"CLASS_YulGhostSentinel" = 164\par
"CLASS_YulTrickster" = 165\par
"CLASS_FeohArchmage" = 166\par
"CLASS_FeohSoultaker" = 167\par
"CLASS_FeohMysticMuse" = 168\par
"CLASS_FeohStormScreamer" = 169\par
"CLASS_FeohSoulhound" = 170\par
"CLASS_IssHierophant" = 171\par
"CLASS_IssSwordMuse" = 172\par
"CLASS_IssSpectralDancer" = 173\par
"CLASS_IssDominator" = 174\par
"CLASS_IssDoomcryer" = 175\par
"CLASS_WynnArcanaLord" = 176\par
"CLASS_WynnElementalMaster" = 177\par
"CLASS_WynnSpectralMaster" = 178\par
"CLASS_AeoreCardinal" = 179\par
"CLASS_AeoreEvasSaint" = 180\par
"CLASS_AeoreShillienSaint" = 181\f1\fs17\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>if (GetMe():GetRace() == L2Race.RACE_Elf) 
-- do something
end;</example>
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Race.RACE_Darkelf</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Race.RACE_Dwarf</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Race.RACE_Elf</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Race.RACE_Human</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Race.RACE_Kamael</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Race.RACE_Orc</name>
                  <text />
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>L2Race</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum contain list of L2Race:\par
\par
"RACE_Human" =  0\par
"RACE_Elf" =  1\par
"RACE_Darkelf" =  2\par
"RACE_Orc" =  3\par
"RACE_Dwarf" =  4\par
"RACE_Kamael" =  5\par
\par
Valid only for players.\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example>if (GetMe():GetSex() == L2Sex.SEX_Male) 
-- do something
end;</example>
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Sex.SEX_Female</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Sex.SEX_Male</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>L2Sex</name>
              <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum contain info about user Sex:\par
\par
"SEX_Male" =  0\par
"SEX_Female" =  1\par
\par
Valid only for players.\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ZoneType.ALTERED_1</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ZoneType.ALTERED_2</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ZoneType.GENERAL</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ZoneType.PEACEFUL</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ZoneType.PVP</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ZoneType.SEVEN_SIGNS</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2ZoneType.SIEGE_WAR</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>L2ZoneType</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum describes zone types.\par
\par
Known zone types:\par
\par
ALTERED_1\tab\tab = 0x08,\par
ALTERED_2\tab\tab = 0x09,\par
SIEGE_WAR\tab\tab = 0x0B,\par
PEACEFUL\tab\tab = 0x0C,\par
SEVEN_SIGNS\tab\tab = 0x0D,\par
PVP\tab\tab\tab = 0x0E,\par
GENERAL\tab\tab = 0x0F\par
}
</text>
              <type>2</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>THtmlButtonStyle.BUTTON_ACTION</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>THtmlButtonStyle.BUTTON_CUSTOM</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>THtmlButtonStyle.BUTTON_EXTRA</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>THtmlButtonStyle.BUTTON_NO_CLICK</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>THtmlButtonStyle.BUTTON_ON_OFF</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>THtmlButtonStyle.BUTTON_TAB</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>4</type>
                </HelpDataItem>
              </items>
              <name>THtmlButtonStyle</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum contains list of THtml button styles what can be used.\par
}
</text>
              <type>2</type>
            </HelpDataItem>
          </items>
          <name>Enums</name>
          <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
          <type>-1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Click (link, text) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function click on specyfic link in html window.\par
\par
If link is not found, tryies to find it by text.\par
If no link found waits up to 60 seconds to that link show up and click it.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ClickAndWait (link, text) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function click on specyfic link in html window.\par
\par
If link is not found, tryies to find it by text.\par
If no link found waits up to 60 seconds to that link show up and click it.\par
\par
Function also waits until new html window show up.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ClickLink (link) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Equals to Click(link, "")\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ClickLinkAndWait (link) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function click on specyfic link in html window.\par
\par
If no link found waits up to 60 seconds to that link show up and click it.\par
\par
Function also waits until new html window show up.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ClickText (text) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Equals to Click("", text)\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MoveTo (loc:FVector distance : int) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function move to specyfic point with maximum distance.\par
\par
Returns TRUE if succeed or FALSE if after 60se char was not able to move to such point.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MoveTo (X:int, Y:int, Z:int, distance:int) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function move to specyfic point with maximum distance.\par
\par
Returns TRUE if succeed or FALSE if after 60se char was not able to move to such point.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MoveToF (X:float, Y:float, Z:float, distance:int) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function move to specyfic point with maximum distance.\par
\par
Returns TRUE if succeed or FALSE if after 60se char was not able to move to such point.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Talk() : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function try to talk to targeted NPC.\par
\par
Waits until new html window show up, or target changes.\par
\par
Returns true if window show up or false if target changes.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Target (name) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function sets new target as waits until it will be targeted.\par
\par
If the target success returns TRUE, if not after 60s returns FALSE.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Target (objectId) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function sets new target as waits until it will be targeted.\par
\par
If the target success returns TRUE, if not after 60s returns FALSE.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Target (user)  :bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function sets new target as waits until it will be targeted.\par
\par
If the target success returns TRUE, if not after 60s returns FALSE.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>TargetMe () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function sets new target as waits until it will be targeted.\par
\par
If the target success returns TRUE, if not after 60s returns FALSE.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>TargetNpc (name, npcId)  :bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function sets new target as waits until it will be targeted.\par
\par
If the target success returns TRUE, if not after 60s returns FALSE.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>TargetPet () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function sets new target as waits until it will be targeted.\par
\par
If the target success returns TRUE, if not after 60s returns FALSE.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>UseSkill (skillId) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function delcare use of skill on actual target.\par
\par
Returns TRUE if skill was used, or FALSE if after 60s was not able to use skill.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>UseSkill (skillId, useStand, useForce) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function delcare use of skill on actual target.\par
\par
Returns TRUE if skill was used, or FALSE if after 60s was not able to use skill.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>WaitForNewDialog () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function stop script until new html dialog window show up.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>WaitForTeleport ()  : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function stops script until character gets teleported.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
              </items>
              <name>Advanced Game Actions</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Group of functions what can be only used in Scripts.\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example>ClientExec("set Engine.LineagePlayerController MaxZoomingDist 65535");</example>
                  <items />
                  <name>ClientExec(command:string):void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Only for premium users!\par
\par
Using this feature you can setup some things like zoom-patch, disable fog.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Event_PacketBlock(int id, int id2, int id3) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Event_PacketUnBlock(int id, int id2, int id3) : void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>IDs:
DiePacket 00 
RevivePacket 01 
AttackOutofRangePacket 02 
AttackinCoolTimePacket 03 
AttackDeadTargetPacket 04 
SpawnItemPacket 05 
SellListPacket 06 
BuyListPacket 07 
DeleteObjectPacket 08 
CharacterSelectionInfoPacket 09 
LoginFailPacket 0a 
CharacterSelectedPacket 0b 
NpcInfoPacket 0c 
NewCharacterSuccessPacket 0d 
NewCharacterFailPacket 0e 
CharacterCreateSuccessPacket 0f 
CharacterCreateFailPacket 10 
ItemListPacket 11 
SunRisePacket 12 
SunSetPacket 13 
TradeStartPacket 14 
TradeStartOkPacket 15 
DropItemPacket 16 
GetItemPacket 17 
StatusUpdatePacket 18 
NpcHtmlMessagePacket 19 
TradeOwnAddPacket 1a 
TradeOtherAddPacket 1b 
TradeDonePacket 1c 
CharacterDeleteSuccessPacket 1d 
CharacterDeleteFailPacket 1e 
ActionFailPacket 1f 
SeverClosePacket 20 
InventoryUpdatePacket 21 
TeleportToLocationPacket 22 
TargetSelectedPacket 23 
TargetUnselectedPacket 24 
AutoAttackStartPacket 25 
AutoAttackStopPacket 26 
SocialActionPacket 27 
ChangeMoveTypePacket 28 
ChangeWaitTypePacket 29 
ManagePledgePowerPacket 2a 
CreatePledgePacket 2b 
AskJoinPledgePacket 2c 
JoinPledgePacket 2d 
VersionCheckPacket 2e 
MTLPacket 2f 
NSPacket 30 
CIPacket 31 
UIPacket 32 
AttackPacket 33 
WithdrawalPledgePacket 34 
OustPledgeMemberPacket 35 
SetOustPledgeMemberPacket 36 
DismissPledgePacket 37 
SetDismissPledgePacket 38 
AskJoinPartyPacket 39 
JoinPartyPacket 3a 
WithdrawalPartyPacket 3b 
OustPartyMemberPacket 3c 
SetOustPartyMemberPacket 3d 
DismissPartyPacket 3e 
SetDismissPartyPacket 3f 
MagicAndSkillList 40 
WareHouseDepositListPacket 41 
WareHouseWithdrawListPacket 42 
WareHouseDonePacket 43 
ShortCutRegisterPacket 44 
ShortCutInitPacket 45 
ShortCutDeletePacket 46 
StopMovePacket 47 
MagicSkillUse 48 
MagicSkillCanceled 49 
SayPacket2 4a 
EquipUpdatePacket 4b 
DoorInfoPacket 4c 
DoorStatusUpdatePacket 4d 
PartySmallWindowAllPacket 4e 
PartySmallWindowAddPacket 4f 
PartySmallWindowDeleteAllPacket 50 
PartySmallWindowDeletePacket 51 
PartySmallWindowUpdatePacket 52 
TradePressOwnOkPacket 53 
MagicSkillLaunchedPacket 54 
FriendAddRequestResult 55 
FriendAdd 56 
FriendRemove 57 
FriendList 58 
FriendStatus 59 
PledgeShowMemberListAllPacket 5a 
PledgeShowMemberListUpdatePacket 5b 
PledgeShowMemberListAddPacket 5c 
PledgeShowMemberListDeletePacket 5d 
MagicListPacket 5e 
SkillListPacket 5f 
VehicleInfoPacket 60 
FinishRotatingPacket 61 
SystemMessagePacket 62 
StartPledgeWarPacket 63 
ReplyStartPledgeWarPacket 64 
StopPledgeWarPacket 65 
ReplyStopPledgeWarPacket 66 
SurrenderPledgeWarPacket 67 
ReplySurrenderPledgeWarPacket 68 
SetPledgeCrestPacket 69 
PledgeCrestPacket 6a 
SetupGaugePacket 6b 
VehicleDeparturePacket 6c 
VehicleCheckLocationPacket 6d 
GetOnVehiclePacket 6e 
GetOffVehiclePacket 6f 
TradeRequestPacket 70 
RestartResponsePacket 71 
MoveToPawnPacket 72 
SSQInfoPacket 73 
GameGuardQueryPacket 74 
L2FriendListPacket 75 
L2FriendPacket 76 
L2FriendStatusPacket 77 
L2FriendSayPacket 78 
ValidateLocationPacket 79 
StartRotatingPacket 7a 
ShowBoardPacket 7b 
ChooseInventoryItemPacket 7c 
DummyPacket 7d 
MoveToLocationInVehiclePacket 7e 
StopMoveInVehiclePacket 7f 
ValidateLocationInVehiclePacket 80 
TradeUpdatePacket 81 
TradePressOtherOkPacket 82 
FriendAddRequest 83 
LogOutOkPacket 84 
AbnormalStatusUpdatePacket 85 
QuestListPacket 86 
EnchantResultPacket 87 
PledgeShowMemberListDeleteAllPacket 88 
PledgeInfoPacket 89 
PledgeExtendedInfoPacket 8a 
SurrenderPersonallyPacket 8b 
RidePacket 8c 
DummyPacket 8d 
PledgeShowInfoUpdatePacket 8e 
ClientActionPacket 8f 
AcquireSkillListPacket 90 
AcquireSkillInfoPacket 91 
ServerObjectInfoPacket 92 
GMHidePacket 93 
AcquireSkillDonePacket 94 
GMViewCharacterInfoPacket 95 
GMViewPledgeInfoPacket 96 
GMViewSkillInfoPacket 97 
GMViewMagicInfoPacket 98 
GMViewQuestInfoPacket 99 
GMViewItemListPacket 9a 
GMViewWarehouseWithdrawListPacket 9b 
ListPartyWatingPacket 9c 
PartyRoomInfoPacket 9d 
PlaySoundPacket 9e 
StaticObjectPacket 9f 
PrivateStoreManageList a0 
PrivateStoreList a1 
PrivateStoreMsg a2 
ShowMinimapPacket a3 
ReviveRequestPacket a4 
AbnormalVisualEffectPacket a5 
TutorialShowHtmlPacket a6 
TutorialShowQuestionMarkPacket a7 
TutorialEnableClientEventPacket a8 
TutorialCloseHtmlPacket a9 
ShowRadarPacket aa 
WithdrawAlliancePacket ab 
OustAllianceMemberPledgePacket ac 
DismissAlliancePacket ad 
SetAllianceCrestPacket ae 
AllianceCrestPacket af 
ServerCloseSocketPacket b0 
PetStatusShowPacket b1 
PetInfoPacket b2 
PetItemListPacket b3 
PetInventoryUpdatePacket b4 
AllianceInfoPacket b5 
PetStatusUpdatePacket b6 
PetDeletePacket b7 
DeleteRadarPacket b8 
MyTargetSelectedPacket b9 
PartyMemberPositionPacket ba 
AskJoinAlliancePacket bb 
JoinAlliancePacket bc 
PrivateStoreBuyManageList bd 
PrivateStoreBuyList be 
PrivateStoreBuyMsg bf 
VehicleStartPacket c0 
RequestTimeCheckPacket c1 
StartAllianceWarPacket c2 
ReplyStartAllianceWarPacket c3 
StopAllianceWarPacket c4 
ReplyStopAllianceWarPacket c5 
SurrenderAllianceWarPacket c6 
SkillCoolTimePacket c7 
PackageToListPacket c8 
CastleSiegeInfoPacket c9 
CastleSiegeAttackerListPacket ca 
CastleSiegeDefenderListPacket cb 
NickNameChangedPacket cc 
PledgeStatusChangedPacket cd 
RelationChangedPacket ce 
EventTriggerPacket cf 
MultiSellListPacket d0 
SetSummonRemainTimePacket d1 
PackageSendableListPacket d2 
EarthQuakePacket d3 
FlyToLocationPacket d4 
BlockListPacket d5 
SpecialCameraPacket d6 
NormalCameraPacket d7 
SkillRemainSecPacket d8 
NetPingPacket d9 
DicePacket da 
SnoopPacket db 
RecipeBookItemListPacket dc 
RecipeItemMakeInfoPacket dd 
RecipeShopManageListPacket de 
RecipeShopSellListPacket df 
RecipeShopItemInfoPacket e0 
RecipeShopMsgPacket e1 
ShowCalcPacket e2 
MonRaceInfoPacket e3 
HennaItemInfoPacket e4 
HennaInfoPacket e5 
HennaUnequipListPacket e6 
HennaUnequipInfoPacket e7 
MacroListPacket e8 
BuyListSeedPacket e9 
ShowTownMapPacket ea 
ObserverStartPacket eb 
ObserverEndPacket ec 
ChairSitPacket ed 
HennaEquipListPacket ee 
SellListProcurePacket ef 
GMHennaInfoPacket f0 
RadarControlPacket f1 
ClientSetTimePacket f2 
ConfirmDlgPacket f3 
PartySpelledPacket f4 
ShopPreviewListPacket f5 
ShopPreviewInfoPacket f6 
CameraModePacket f7 
ShowXMasSealPacket f8 
EtcStatusUpdatePacket f9 
ShortBuffStatusUpdatePacket fa 
SSQStatusPacket fb 
PetitionVotePacket fc 
AgitDecoInfoPacket fd 
DummyPacket fe 
ExDummyPacket fe:00 
ExRegenMaxPacket fe:01 
ExEventMatchUserInfoPacket fe:02 
ExColosseumFenceInfoPacket fe:03 
ExEventMatchSpelledInfoPacket fe:04 
ExEventMatchFirecrackerPacket fe:05 
ExEventMatchTeamUnlockedPacket fe:06 
ExEventMatchGMTestPacket fe:07 
ExPartyRoomMemberPacket fe:08 
ExClosePartyRoomPacket fe:09 
ExManagePartyRoomMemberPacket fe:0a 
ExEventMatchLockResult fe:0b 
ExAutoSoulShot fe:0c 
ExEventMatchListPacket fe:0d 
ExEventMatchObserverPacket fe:0e 
ExEventMatchMessagePacket fe:0f 
ExEventMatchScorePacket fe:10 
ExServerPrimitivePacket fe:11 
ExOpenMPCCPacket fe:12 
ExCloseMPCCPacket fe:13 
ExShowCastleInfo fe:14 
ExShowFortressInfo fe:15 
ExShowAgitInfo fe:16 
ExShowFortressSiegeInfo fe:17 
ExPartyPetWindowAdd fe:18 
ExPartyPetWindowUpdate fe:19 
ExAskJoinMPCCPacket fe:1a 
ExPledgeEmblem fe:1b 
ExEventMatchTeamInfoPacket fe:1c 
ExEventMatchCreatePacket fe:1d 
ExFishingStartPacket fe:1e 
ExFishingEndPacket fe:1f 
ExShowQuestInfoPacket fe:20 
ExShowQuestMarkPacket fe:21 
ExSendManorListPacket fe:22 
ExShowSeedInfoPacket fe:23 
ExShowCropInfoPacket fe:24 
ExShowManorDefaultInfoPacket fe:25 
ExShowSeedSettingPacket fe:26 
ExFishingStartCombatPacket fe:27 
ExFishingHpRegenPacket fe:28 
ExEnchantSkillListPacket fe:29 
ExEnchantSkillInfoPacket fe:2a 
ExShowCropSettingPacket fe:2b 
ExShowSellCropListPacket fe:2c 
ExOlympiadMatchEndPacket fe:2d 
ExMailArrivedPacket fe:2e 
ExStorageMaxCountPacket fe:2f 
ExEventMatchManagePacket fe:30 
ExMultiPartyCommandChannelInfoPacket fe:31 
ExPCCafePointInfoPacket fe:32 
ExSetCompassZoneCode fe:33 
ExGetBossRecord fe:34 
ExAskJoinPartyRoom fe:35 
ExListPartyMatchingWaitingRoom fe:36 
ExSetMpccRouting fe:37 
ExShowAdventurerGuideBook fe:38 
ExShowScreenMessage fe:39 
PledgeSkillListPacket fe:3a 
PledgeSkillListAddPacket fe:3b 
PledgePowerGradeList fe:3c 
PledgeReceivePowerInfo fe:3d 
PledgeReceiveMemberInfo fe:3e 
PledgeReceiveWarList fe:3f 
PledgeReceiveSubPledgeCreated fe:40 
ExRedSkyPacket fe:41 
PledgeReceiveUpdatePower fe:42 
FlySelfDestinationPacket fe:43 
ShowPCCafeCouponShowUI fe:44 
ExSearchOrc fe:45 
ExCursedWeaponList fe:46 
ExCursedWeaponLocation fe:47 
ExRestartClient fe:48 
ExRequestHackShield fe:49 
ExUseSharedGroupItem fe:4a 
ExMPCCShowPartyMemberInfo fe:4b 
ExDuelAskStart fe:4c 
ExDuelReady fe:4d 
ExDuelStart fe:4e 
ExDuelEnd fe:4f 
ExDuelUpdateUserInfo fe:50 
ExShowVariationMakeWindow fe:51 
ExShowVariationCancelWindow fe:52 
ExPutItemResultForVariationMake fe:53 
ExPutIntensiveResultForVariationMake fe:54 
ExPutCommissionResultForVariationMake fe:55 
ExVariationResult fe:56 
ExPutItemResultForVariationCancel fe:57 
ExVariationCancelResult fe:58 
ExDuelEnemyRelation fe:59 
ExPlayAnimation fe:5a 
ExMPCCPartyInfoUpdate fe:5b 
ExPlayScene fe:5c 
ExSpawnEmitterPacket fe:5d 
ExEnchantSkillInfoDetailPacket fe:5e 
ExBasicActionList fe:5f 
ExAirShipInfo fe:60 
ExAttributeEnchantResultPacket fe:61 
ExChooseInventoryAttributeItemPacket fe:62 
ExGetOnAirShipPacket fe:63 
ExGetOffAirShipPacket fe:64 
ExMoveToLocationAirShipPacket fe:65 
ExStopMoveAirShipPacket fe:66 
ExShowTracePacket fe:67 
ExItemAuctionInfoPacket fe:68 
ExNeedToChangeName fe:69 
ExPartyPetWindowDelete fe:6a 
ExTutorialList fe:6b 
ExRpItemLink fe:6c 
ExMoveToLocationInAirShipPacket fe:6d 
ExStopMoveInAirShipPacket fe:6e 
ExValidateLocationInAirShipPacket fe:6f 
ExUISettingPacket fe:70 
ExMoveToTargetInAirShipPacket fe:71 
ExAttackInAirShipPacket fe:72 
ExMagicSkillUseInAirShipPacket fe:73 
ExShowBaseAttributeCancelWindow fe:74 
ExBaseAttributeCancelResult fe:75 
ExSubPledgetSkillAdd fe:76 
ExResponseFreeServer fe:77 
ExShowProcureCropDetailPacket fe:78 
ExHeroListPacket fe:79 
ExOlympiadUserInfoPacket fe:7a 
ExOlympiadSpelledInfoPacket fe:7b 
ExOlympiadModePacket fe:7c 
ExShowFortressMapInfo fe:7d 
ExPVPMatchRecord fe:7e 
ExPVPMatchUserDie fe:7f 
ExPrivateStoreWholeMsg fe:80 
ExPutEnchantTargetItemResult fe:81 
ExPutEnchantSupportItemResult fe:82 
ExChangeNicknameNColor fe:83 
ExGetBookMarkInfoPacket fe:84 
ExNotifyPremiumItem fe:85 
ExGetPremiumItemListPacket fe:86 
ExPeriodicItemList fe:87 
ExJumpToLocation fe:88 
ExPVPMatchCCRecord fe:89 
ExPVPMatchCCMyRecord fe:8a 
ExPVPMatchCCRetire fe:8b 
ExShowTerritory fe:8c 
ExNpcQuestHtmlMessage fe:8d 
ExSendUIEventPacket fe:8e 
ExNotifyBirthDay fe:8f 
ExShowDominionRegistry fe:90 
ExReplyRegisterDominion fe:91 
ExReplyDominionInfo fe:92 
ExShowOwnthingPos fe:93 
ExCleftList fe:94 
ExCleftState fe:95 
ExDominionChannelSet fe:96 
ExBlockUpSetList fe:97 
ExBlockUpSetState fe:98 
ExStartScenePlayer fe:99 
ExAirShipTeleportList fe:9a 
ExMpccRoomInfo fe:9b 
ExListMpccWaiting fe:9c 
ExDissmissMpccRoom fe:9d 
ExManageMpccRoomMember fe:9e 
ExMpccRoomMember fe:9f 
ExVitalityPointInfo fe:a0 
ExShowSeedMapInfo   fe:a1 
ExMpccPartymasterList fe:a2 
ExDominionWarStart fe:a3 
ExDominionWarEnd fe:a4 
ExShowLines fe:a5 
ExPartyMemberRenamed fe:a6 
ExEnchantSkillResult fe:a7 
ExRefundList fe:a8 
ExNoticePostArrived fe:a9 
ExShowReceivedPostList fe:aa 
ExReplyReceivedPost fe:ab 
ExShowSentPostList fe:ac 
ExReplySentPost fe:ad 
ExResponseShowStepOne fe:ae 
ExResponseShowStepTwo fe:af 
ExResponseShowContents fe:b0 
ExShowPetitionHtml fe:b1 
ExReplyPostItemList fe:b2 
ExChangePostState fe:b3 
ExReplyWritePost fe:b4 
ExInitializeSeed fe:b5 
ExRaidReserveResult fe:b6 
ExBuySellListPacket fe:b7 
ExCloseRaidSocket fe:b8 
ExPrivateMarketListPacket fe:b9 
ExRaidCharacterSelected fe:ba 
ExAskCoupleAction fe:bb 
ExBrBroadcastEventState fe:bc 
ExBR_LoadEventTopRankersPacket fe:bd 
ExChangeNPCState fe:be 
ExAskModifyPartyLooting fe:bf 
ExSetPartyLooting fe:c0 
ExRotation fe:c1 
ExChangeClientEffectInfo fe:c2 
ExMembershipInfo fe:c3 
ExReplyHandOverPartyMaster fe:c4 
ExQuestNpcLogList fe:c5 
ExQuestItemListPacket fe:c6 
ExGMViewQuestItemListPacket fe:c7 
ExResartResponse fe:c8 
ExVoteSystemInfoPacket fe:c9 
ExShuttuleInfoPacket fe:ca 
ExSuttleGetOnPacket fe:cb 
ExSuttleGetOffPacket fe:cc 
ExSuttleMovePacket fe:cd 
ExMTLInSuttlePacket fe:ce 
ExStopMoveInShuttlePacket fe:cf 
ExValidateLocationInShuttlePacket fe:d0 
ExAgitAuctionCmdPacket fe:d1 
ExConfirmAddingPostFriend fe:d2 
ExReceiveShowPostFriend fe:d3 
ExReceiveOlympiadPacket fe:d4 
ExBR_GamePointPacket fe:d5 
ExBR_ProductListPacket fe:d6 
ExBR_ProductInfoPacket fe:d7 
ExBR_BuyProductPacket fe:d8 
ExBR_PremiumStatePacket fe:d9 
ExBrExtraUserInfo fe:da 
ExBrBuffEventState fe:db 
ExBR_RecentProductListPacket fe:dc 
ExBR_MinigameLoadScoresPacket fe:dd 
ExBR_AgathionEnergyInfoPacket fe:de 
ExShowChannelingEffectPacket fe:df 
ExShowChannelingEffectPacket fe:e0 
ExGetCrystalizingFail fe:e1 
ExNavitAdventPointInfoPacket fe:e2 
ExNavitAdventEffectPacket fe:e3 
ExNavitAdventTimeChangePacket fe:e4 
ExAbnormalStatusUpdateFromTargetPacket fe:e5 
ExStopScenePlayerPacket fe:e6 
ExFlyMove fe:e7 
ExDynamicQuestPacket fe:e8 
ExSubjobInfo fe:e9 
ExChangeMPCost fe:ea 
ExFriendDetailInfo fe:eb 
ExBlockAddResult fe:ec 
ExBlockRemoveResult fe:ed 
ExBlockDefailInfo fe:ee 
ExLoadInzonePartyHistory fe:ef 
ExFriendNotifyNameChange fe:f0 
ExShowCommission fe:f1 
ExResponseCommissionItemList fe:f2 
ExResponseCommissionInfo fe:f3 
ExResponseCommissionRegister fe:f4 
ExResponseCommissionDelete fe:f5 
ExResponseCommissionList fe:f6 
ExResponseCommissionBuyInfo fe:f7 
ExResponseCommissionBuyItem fe:f8 
ExAcquirableSkillListByClass fe:f9 
ExMagicAttackInfo fe:fa 
ExAcquireSkillInfo fe:fb 
ExNewSkillToLearnByLevelUp fe:fc 
ExCallToChangeClass fe:fd 
ExChangeToAwakenedClass fe:fe 
ExTacticalSign fe:ff 
  
ExLoadStatWorldRank fe:100 
ExLoadStatUser  fe:101 
ExLoadStatHotLink fe:102 
ExWaitWaitingSubStituteInfo fe:103 
ExRegistWaitingSubstituteOk fe:104 
ExRegistPartySubstitute fe:105 
ExDeletePartySubstitute fe:106 
ExTimeOverPartySubstitute fe:107 
ExGet24HzSessionID fe:108 
Ex2NDPasswordCheckPacket fe:109 
Ex2NDPasswordVerifyPacket fe:10a 
Ex2NDPasswordAckPacket fe:10b 
ExFlyMoveBroadcast fe:10c 
ExShowUsmPacket fe:10d 
ExShowStatPage fe:10e 
ExIsCharNameCreatable fe:10f 
ExGoodsInventoryChangedNotiPacket fe:110 
ExGoodsInventoryInfoPacket fe:111 
ExGoodsInventoryResultPacket fe:112 
ExAlterSkillRequest fe:113 
ExNotifyFlyMoveStart fe:114 
ExDummyPacket   fe:115 
ExCloseCommission   fe:116 
  
ExChangeAttributeItemList   fe:117 
ExChangeAttributeInfo   fe:118 
ExChangeAttributeOk fe:119 
ExChangeAttributeFail   fe:11a 
ExExchangeSubstitute    fe:11b 
ExLightingCandleEvent   fe:11c 
ExVitalityEffectInfo    fe:11d 
ExLoginVitalityEffectInfo   fe:11e 
ExBR_PresentBuyProductPacket    fe:11f 
ExMentorList    fe:120 
ExMentorAdd fe:121 
ExChoose_Shape_Shifting_Item    fe:122 
ExPut_Shape_Shifting_Target_Item_Result fe:123 
ExPut_Shape_Shifting_Extraction_Item_Result fe:124 
ExShape_Shifting_Result fe:125 
ExCheck_SpeedHack   fe:126  </example>
                  <items />
                  <name>PacketBlock(unsigned char, signed short)</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Blocks packet,\par
\par
first argument is packet id\par
second is ex id\par
\par
put -1 for exId if you dont know what to put there or not appiled\par
\par
Function only for premium\par
\par
\par
\par
\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>PacketGetCount(unsigned char, signed short) : unsigned int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function return count of blocked packets...\par
\par
first argument is packet id\par
second is ex id\par
\par
\par
Function only for premium\par
\par
Set packet block\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>PacketUnBlock(unsigned char, signed short)</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Unblocks packet,\par
\par
first argument is packet id\par
second is ex id\par
\par
\par
Function only for premium\par
\par
See PacketBlock\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>PlaySound (wavFile) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Allows to play a specyfic waw file.\par
\par
Use GetDir() to get rlative to L2Tower directory path to .wav file\par
\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>ProcessCommand("/pause 1");</example>
                  <items />
                  <name>ProcessCommand (command)  :bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Executes internal L2Tower command.\par
\par
You don't have to use here chars like _\par
\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>packet = PacketBuilder();
packet:AppendInt(73,1);
packet:AppendString("test");
packet:AppendDataFromHexString("00 00 00 00 00");
SendPacket(packet);</example>
                  <items />
                  <name>SendPacket(PacketBuilder data) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 PREMIUM ONLY!!\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ShowArrow (loc:FVector) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function shows quest arrow to specyfic point, may be useful in pvp.\par
\lang1045\f1 ONLY FOR PREMIUM USERS!\lang1033\f0\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ShowHtml (page:string) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Function shows html window.\lang1049\f1\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>ShowOnScreen(3,4000,1,"Hello from script");</example>
                  <items />
                  <name>ShowOnScreen (pos, time, font, message) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to shwo message on screen:\par
\par
ShowOnScreen(int Pos,int Time,int FontSize,string Message);\par
\par
Time in ms\par
FontSize: 0-small 1-big\par
\par
\lang1045\f1 Only for premium users!\lang1033\f0\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ShowToClient (from, message) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to show "PM" message to us, this message is not send to setver, only we see it.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>ShowTrace(GetMe():GetLocation());</example>
                  <items />
                  <name>ShowTrace(class FVector):void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Only for Freya+!\par
\par
This function displays the blue thing(mark) when you click on the ground.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
              </items>
              <name>Base Client Actions</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>AcceptPartyInvite (accept:bool) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to accept or decline party invite.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Action (actionId, withShift, withCtrl) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to run some actions.\par
\par
withShift, withCtrl = TRUE/FALSE\par
\par
\par
Action List [from H5] [ID,Name,Desc] \par
0 = Sit/Stand = Toggle Sit/Stand. (/sit, /stand)\par
1 = Walk/Run = Toggle Walk/Run. (/walk, /run)\par
2 = Attack = Attacks selected target(s), or takes a general action if the target cannot be attacked. Hold down the Ctrl key and click to attack by force. \par
3 = Exchange = Request a trade from the selected target. (/trade)\par
4 = Next Target = Select the nearest attackable target. (/targetnext)\par
5 = Pick Up = Pick up items that are scattered nearby. (/pickup)\par
6 = Assist = Change to the target of the currently selected player. (/assist)\par
7 = Invite = Invite the selected person to your party. (/invite)\par
8 = Leave Party = Leave the party. (/leave)\par
9 = Dismiss Party Member = If you are the leader of the party, dismiss selected members from your party. (/dismiss)\par
10 = Private Store - Sell = Sets up a private store to sell your items. (/vendor)\par
11 = Party Matching = Display the party matching window to search for parties or to add members to your party. (/partymatching)\par
12 = Greeting = Emote: Greet others with a kind "hello." (/socialhello)\par
13 = Victory = Emote: Let everyone know that you or someone else is victorious! (/socialvictory)\par
14 = Advance = Emote: Rouse your allies and charge! (/socialcharge)\par
15 = Change Movement Mode = Have your pet follow you or stay and hold its ground.\par
16 = Attack = Attack target.\par
17 = Stop = Stop current action.\par
18 = Pickup = Pick up nearby items.\par
19 = Unsummon Pet = Returns your pet back to its home.\par
20 = Special skill = Use special skill.\par
21 = Change Movement Mode = Have your summons follow you or stay and hold its ground.\par
22 = Attack = Attack target.\par
23 = Stop = Stop current action.\par
24 = Yes = Emote: Respond positively. (/socialyes)\par
25 = No = Emote: Respond negatively. (/socialno)\par
26 = Bow = Emote: Show your respect and bow. (/socialbow)\par
27 = Special skill = Use special skill.\par
28 = Private Store - Buy = Sets up a private store to purchase items. (/buy)\par
29 = Unaware = Emote: You have no idea what's going on. (/socialunaware)\par
30 = Social Waiting = Emote: I'm waiting... (/socialwaiting)\par
31 = Laugh = Emote: Have a good laugh. (/sociallaugh)\par
32 = Switch Mode = Toggle between Attack/Move modes.\par
33 = Applaud = Emote: Applaud. (/socialapplause)\par
34 = Dance = Emote: Serve them up your best dance moves. (/socialdance)\par
35 = Sorrow = Emote: Show grief. (/socialsad)\par
36 = Toxic Smoke = Poison gas attack.\par
37 = Dwarven Manufacture = Set up a private crafting store that creates items by using Dwarven recipes in exchange for a fee. (/dwarvenmanufacture)\par
38 = Mount/Dismount = Toggle mount/dismount when near or on an NPC that can be ridden. (/mount, /dismount, /mountdismount)\par
39 = Parasite Burst = Exploding corpse attack.\par
40 = Recommend = Enhances a target's evaluation score. (/evaluate)\par
41 = Wild Cannon = Attacks castle gates, walls, or headquarters by shooting a cannon.\par
42 = Self Damage Shield = Reflects damage back to an enemy.\par
43 = Hydro Screw = Attacks an enemy by creating a whirling surge of water.\par
44 = Boom Attack = Attacks an enemy with a powerful explosion.\par
45 = Master Recharge = Restores the summoner's MP.\par
46 = Mega Storm Strike = Attacks an enemy by summoning up a devastating storm.\par
47 = Steal Blood = Damages an enemy and heals the servitor at the same time.\par
48 = Mech. Cannon = Attacks the enemy by shooting a cannon.\par
49 = Wild Temper = Attack with a fit of rage.\par
50 = Change of Party Leader = The selected party member will become the new party leader. (/changepartyleader)\par
51 = General Manufacture = Creates an item using a common recipe in exchange for a fee.\par
52 = Unsummon = Removes the bonds from the summons and releases it.\par
53 = Move = Move to the target.\par
54 = Move = Move to the target.\par
55 = Start/End Recording Replay = Toggle recording and stop recording of replay files. \par
56 = Command Channel Invitation = Invite the selected target to a command channel. (/channelinvite)\par
57 = Find Store = Highlights private store and private crafting store messages that contain the search word. (/findprivatestore)\par
58 = Duel = Challenge another player to a duel. (/duel)\par
59 = Withdraw = Withdraw from a duel. A withdrawal is treated as a defeat. (/withdraw)\par
60 = Party Duel = Challenge another party to a duel. (/partyduel)\par
61 = Package Sale = Open a personal store for package sale. (/packagesale)\par
62 = Charm = Charm Pose\par
63 = Mini-Game = Begins a fun and easy mini-game. (command: /minigame)\par
64 = My Teleports = Displays My Teleports window you can use to save and manage my teleport locations (command: /myteleport).\par
65 = Bot Report Button = Reports the targeted player as a suspected bot.\par
66 = Shyness = Allows character to strike shy pose.\par
67 = Steer = Allows you to control the Airship.\par
68 = Cancel Control = Relinquishes control of the Airship.\par
69 = Destination Map = Choose from pre-designated locations.\par
70 = Exit Airship = Disembarks from the Airship.\par
71 = Exchange Bows = Exchange bows with another person.\par
72 = High Five = High Five another person.\par
73 = Couple Dance = Dance with another player.\par
1000 = Siege Hammer = Attacks castle gates, walls, or headquarters with a powerful strike.\par
1001 = Ultimate Bombastic Buster = A reckless yet powerful attack that must be used with extreme caution.\par
1002 = Hostile Feeling = Incites those around the summon to attack you.\par
1003 = Wild Stun = A surprise attack that inflicts damage and stuns the opponent.\par
1004 = Wild Defense = Instantly increases P. Def and M. Def significantly. Character is immovable while this skill is in effect.\par
1005 = Bright Burst = A magical attack.\par
1006 = Bright Heal = Recovers the pet's HP.\par
1007 = Blessing of Queen = Temporarily increases your party's chance to land a critical attack and also increases the power of the attack if successful.\par
1008 = Gift of Queen = Temporarily increases your party's P. Atk and accuracy.\par
1009 = Cure of Queen = Has a chance to remove curses from party members.\par
1010 = Blessing of Seraphim = Temporarily increases your party's MP regeneration.\par
1011 = Gift of Seraphim = Temporarily shortens your party's spell re-use timer.\par
1012 = Cure of Seraphim = Remove a curse from your party.\par
1013 = Curse of Shade = Provokes an opponent to attack and strikes them with a curse that decreases their P. Def and M. Def.\par
1014 = Mass Curse of Shade = Provokes multiple enemies around the caster to attack and strikes them with a curse that decreases their P. Def and M. Def.\par
1015 = Shade Sacrifice = Sacrifice HP in order to regenerate the HP of a selected target.\par
1016 = Cursed Blow = Attempt a powerful, critical attack on an opponent.\par
1017 = Cursed Stun = A stunning blow that inflicts damage and instantly throws an enemy into a state of shock.\par
1018 = Cursed Drain Energy = Inflict a deadly curse on an enemy that absorbs their HP.\par
1019 = Kat the Cat Skill 2 = Skill #2 that is used by Kat the Cat\par
1020 = Mew the Cat Skill 2 = Skill #2 that is used by Mew the Cat\par
1021 = Kai the Cat Skill 2 = Skill #2 that is used by Kai the Cat\par
1022 = Boxer the Unicorn Skill 2 = Skill #2 that is used by Boxer the Unicorn\par
1023 = Mirage the Unicorn Skill 2 = Skill #2 that is used by Mirage the Unicorn\par
1024 = Merrow the Unicorn Skill 2 = Skill #2 that is used by Merrow the Unicorn\par
1025 = Shadow Skill 1 = Skill #2 that is used by Shadow\par
1026 = Shadow Skill 2 = Skill #1 that is used by Shadow\par
1027 = Silhouette Skill 2 = Skill #2 that is used by Silhouette\par
1028 = Reanimated Man Skill 1 = Skill #1 that is used by reanimated man\par
1029 = Reanimated Man Skill 2 = Skill #2 that is used by reanimated man\par
1030 = Corrupted Man Skill 2 = Skill #2 that is used by corrupted man\par
1031 = Slash = Feline King: A powerful slashing attack. Over-hit is possible.\par
1032 = Spinning Slash = Feline King: Slashes at surrounding enemies while spinning in the air. Over-hit is possible.\par
1033 = Grip of the Cat = Feline King: Immobilizes all nearby enemies.\par
1034 = Whiplash = Magnus the Unicorn: Powerful rear kicks that stun and damage an enemy. Over-hit is possible.\par
1035 = Tidal Wave = Magnus the Unicorn: Pounds multiple enemies with a tremendous onrush of water.\par
1036 = Corpse Kaboom = Spectral Lord: Detonates a corpse, inflicting damage to nearby enemies.\par
1037 = Dicing Death = Spectral Lord: Blades attached to each arm slash out in a devastating attack. Over-hit is possible.\par
1038 = Dark Curse = Spectral Lord: Curses nearby enemies, poisoning them and reducing their Atk. Spd.\par
1039 = Cannon Fodder = Swoop Cannon: Fires a projectile a short distance. Consumes 4 Flash Gunpowder.\par
1040 = Big Bang = Swoop Cannon: Fires a projectile a long distance. Consumes 5 Flash Gunpowder.\par
1041 = Bite Attack = Viciously bite an enemy.\par
1042 = Mawl = Scratch an enemy with both paws. Causes bleeding.\par
1043 = Cry of the Wolf = Dominate nearby enemies with a mighty roar.\par
1044 = Awakening = Awaken hidden powers.\par
1045 = Wolf Howl = Decrease a nearby enemy's P. Atk./M. Atk. with a wolf cry.\par
1046 = Strider Roar = Decrease a nearby enemy's attack speed/magic speed with a strider roar.\par
1047 = Divine Beast Bite = Viciously bite an enemy.\par
1048 = Divine Beast Stun Attack = Cause both damage and shock at the same time. Instantly stuns an enemy.\par
1049 = Divine Beast Fire Breath = Breath fire in front of you.\par
1050 = Divine Beast Roar = Dominate nearby enemies with a mighty roar.\par
1051 = Bless the Body = Increases maximum HP temporarily.\par
1052 = Bless the Soul = Increases maximum MP temporarily.\par
1053 = Haste = Increases Atk. Spd. temporarily.\par
1054 = Acumen = Increases Casting Spd. temporarily.\par
1055 = Clarity = Temporarily decreases the target's MP consumption of skills. Consumes Spirit Ore.\par
1056 = Empower = Increases M. Atk. power temporarily.\par
1057 = Wild Magic = Temporarily increases the critical rate of damage attack magic.\par
1058 = Death Whisper = Temporarily increases the critical attack power.\par
1059 = Focus = Temporarily increases the probability of critical attack.\par
1060 = Guidance = Temporarily increases Accuracy.\par
1061 = Death Blow = Awakens a hidden ability to inflict a powerful attack on the enemy. Requires application of the Awakening skill.\par
1062 = Double Attack = Rapidly attacks the enemy twice.\par
1063 = Spin Attack = Inflicts shock and damage to the enemy at the same time with a powerful spin attack.\par
1064 = Meteor Shower = Attacks nearby enemies with a doll heap attack.\par
1065 = Awakening = Awakens a hidden ability.\par
1066 = Thunder Bolt = Attacks the enemy with the power of thunder.\par
1067 = Flash = Inflicts a swift magic attack on nearby enemies when hit.\par
1068 = Lightning Wave = Attacks nearby enemies with the power of lightning.\par
1069 = Flare = Awakens a hidden ability to inflict a powerful attack on the enemy. Requires application of the Awakening skill.\par
1070 = Buff Control = Control put in place to prevent the use of a buff upon the master. 5-minute duration.\par
1071 = Power Striker = Powerfully attacks the target.\par
1072 = Piercing Attack = A powerful attack that pierces through a target.\par
1073 = Whirlwind = Attacks nearby enemies by spinning your own body like a whirlwind.\par
1074 = Lance Smash = Attacks a front-line enemy with a powerful lance thrust.\par
1075 = Battle Cry = Shouts a victory cry that increases your abilities.\par
1076 = Power Smash = Inflicts a powerful attack on the target.\par
1077 = Energy Burst = Gathers energy into your body, then releases it in a destructive blast.\par
1078 = Shock Wave = Hits enemies with a powerful wave of force.\par
1079 = Howl = Emits a loud roar that amplifies your abilities.\par
1080 = Phoenix Rush = Charges toward the enemy and inflicts damage.\par
1081 = Phoenix Cleanse = Cancels the target's de-buff.\par
1082 = Phoenix Flame Feather = Emits a spread of ring-shaped flames.\par
1083 = Phoenix Flame Beak = Attacks the enemy with a powerful flaming beak.\par
1084 = Switch State = Toggles you between Attack and Support modes.\par
1086 = Panther Cancel = Cancels more than one of the enemy's buffs.\par
1087 = Panther Dark Claw = Decreases the enemy's Dark attribute by 25.\par
1088 = Panther Fatal Claw = Aims at the enemy's vital spot.\par
1089 = Tail Strike = Strike multiple enemies at the front with the tail.\par
1090 = Strider Bite = Bites the enemies at the front.\par
1091 = Strider Fear = Causes nearby enemies to flee in fear.\par
1092 = Strider Dash = Increases your speed.\par
1093 = Maguen Strike = Attacks the target with a chance to decrease target's speed.\par
1094 = Maguen Wind Walk = Greatly increases its master's speed.\par
1095 = Maguen Power Strike = Attacks the target with a chance to decrease target's speed.\par
1096 = Elite Maguen Wind Walk = Increases the speed of its master and their party.\par
1097 = Maguen Return = Teleports its master to the Seed of Annihilation.\par
1098 = Maguen Party Return = Teleports its master and their party to the Seed of Annihilation.\par
5000 = Hand of Warmth = Can express affection to Rudolph. Affection Level rises by 25%. Warning: Can be used only when a Rudolph requests expression of affection, and cannot be used while transformed!\par
5001 = Rosy Seduction = Increases Max HP by 20%, Max MP by 20%, and the Speed by 20 for 5 minutes. Increases the resistance to de-buffs by 10%. Reuse delay 10 minutes. Consumes 3 Rose Essence(s) during skill use. Doesn't overlap with other buffs except Critical Seduction.\par
5002 = Critical Seduction = For 20 minutes, increases party members' Max HP by 30%, Max MP by 30%, Max CP by 30%, P. Def. by 30%, M. Def. by 30%, Speed by 20%, P. Atk. by 10%, and M. Atk. by 20%. Decreases MP consumption for skill use by 15%. Reuse delay 40 minutes. Consumes 10 Rose Essence(s) during skill use.\par
5003 = Thunder Bolt = Attacks the enemy with the power of lightning.\par
5004 = Flash = Inflicts a swift magic attack upon contacted enemies nearby.\par
5005 = Lightning Wave = Attacks nearby enemies with the power of lightning.\par
5006 = Buff Control = Restricts to prevent the use of a buff upon the master. 5 minute duration.\par
5007 = Piercing Attack = Inflicts a powerful attack that seems to pierce through the target.\par
5008 = Spin Attack = Attacks nearby enemies.\par
5009 = Impale = Impales an enemy with a sword.\par
5010 = Battle Cry = Raises one's own abilities.\par
5011 = Power Smash = Inflicts a powerful attack on the target.\par
5012 = Energy Burst = Gathered energy within ones self can be focused and used to attack an enemy.\par
5013 = Shockwave = Fires a shock wave to attack enemies at the front.\par
5014 = Burst = Amplifies one's own abilities.\par
5015 = Switch Tactics = Switches between attack mode and support mode.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ActivateSoulShot (itemId, [enable]) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Functions allows to enable, disable shots use, can be used to enable summon shots.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Attack (objectId, withShift) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to force attack specyfic obejct id.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>BlockLearnSkill(int SkillID)</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CancelTarget (cancelSkillCast)  : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to cancel target and even cancel actual action.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ChangePartyLeader (newLeader) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to change party leader.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ClearTarget ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function request clear targets made from scripts.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ClearTargets ()</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function request clear whole internal target table. If character targeted something by false agro or stuck somehow on some target. It will force to cleanup ALL targets.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Command (command) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Functions allows to run normal game command and L2Tower bot commands.\par
\par
For that second we recommend to use ProcessCommand function.\par
\par
Note: That this function uses events and shouldn't be used to much times (no spaming)\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>ConfirmDlg (answer:int, requestorId:int, messageId:int) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Raw function to access ConfirmDlg packet.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CraftItem (recipeId) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to craft item, as parameter it takes recipe Name Id.\par
\par
Return value is not succes/fail, is just our intrnal process code, so you need to check in inventory if item was created.\par
\par
\lang1045\f1 ONLY FOR PREMIUM USERS!\lang1033\f0\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>CrystallizeItem (itemObjectId)  :bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to crystalize specyfic item.\par
\lang1045\f1 Only for premium users!\lang1033\f0\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DeleteItem (itemObjectId, count) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to remove item from inventory.\par
\lang1045\f1 Only for premium users!\lang1033\f0\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>DeleteMyBuff (skillId) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to remove buff from our buffs bar.\par
\lang1045\f1 Only for premium users!\lang1033\f0\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>EsimateCrystallizeItem(9999999999);</example>
                  <items />
                  <name>EsimateCrystallizeItem(int objectID):void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetItemFromPet (itemObjectId, count) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to mvoe item bettwen user and his pet.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GiveItemToPet (itemObjectId, count) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Functions allows to move item bettwen pet and his user.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>InviteToParty (name:string, partyType:int) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fprq1\fcharset204{\*\fname Courier New;}Courier New CYR;}{\f1\fnil\fprq1\fcharset238{\*\fname Courier New;}Courier New CE;}{\f2\fnil\fcharset204 Microsoft Sans Serif;}}
{\colortbl ;\red0\green0\blue255;}
\viewkind4\uc1\pard\cf1\lang1024\f0\fs20 enum\cf0  PartyType\par
\tab\{\par
\tab\tab PARTY_TYPE_FINDER_KEEPERS = 0,\par
\tab\tab PARTY_TYPE_RANDOM,\par
\tab\tab PARTY_TYPE_RANDOM_INC_SPOIL,\par
\tab\tab PARTY_TYPE_BY_TURN,\par
\tab\tab PARTY_TYPE_BY_TURN_INC_SPOIL\par
\tab\};\par
\par
\lang1045\f1 Again, premium users can use here as partyType enum from L2TConfig, normal user will need to use numbers.\lang1049\f2\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>KickPartyMember (nick) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to kick party member.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>LearnAllSkills ()</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Function request learn all possible skills - only GOD.\lang1049\f1\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>LearnOneSkill(int SkillID)</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>LeaveParty () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to leave party.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>LinkReply (reply) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This function is raw function to access "RequestLinkHtml"\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>LogOut ()  :bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to force logout, but you still cant be in combat.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MoveToNoWait (loc:FVector) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to raw access to move function.\par
\par
Function dont wait till user move to specyfic point.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MoveToNoWait (X:int, Y:int, Z:int) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to raw access to move function.\par
\par
Function dont wait till user move to specyfic point.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>MoveToNoWaitF (X:float, Y:float, Z:float) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to raw access to move function.\par
\par
Function dont wait till user move to specyfic point.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>PetPickup (itemObjectId) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows pet to pickup a item.\par
\par
Note that it uses Action function to pickup it.\par
Is raw function, sends packet, no conditions are checked\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Pickup (itemObjectId) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to pickup a item.\par
\par
Note that it uses Action function to pickup it.\par
Is raw function, sends packet, no conditions are checked\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>QuestReply (reply) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This function is raw function to call "RequestBypassToServer"\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>RequestRestartPoint (type:int) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fprq1\fcharset204{\*\fname Courier New;}Courier New CYR;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}{\f2\fnil\fcharset204 Microsoft Sans Serif;}}
{\colortbl ;\red0\green0\blue255;\red0\green128\blue0;}
\viewkind4\uc1\pard\lang1024\f0\fs20\tab\cf1 enum\cf0  ResurrectPlace\par
\tab\{\par
\tab\tab eNone            = 0x0000,\par
\tab\tab eToVillage       = 0x0002,\par
\tab\tab eToClanHall      = 0x0004,\par
\tab\tab eToFortress      = 0x0008,\par
\tab\tab eToCastle        = 0x0010,\par
\tab\tab eUseFeather      = 0x0020,\par
\tab\tab eToBattleCamp    = 0x0040\par
\tab\}; \cf2 // enum ResurrectPlace\par
\par
\par
\cf0\lang1045\f1\fs17 Premium users can use enum from ressurection settings, for normal users I'm not sure if this will work, anyway they can try with normal numbers, should work also..\lang1049\f2\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Say2 (type:L2ChatType, messgae, nick) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function used on older chronicles (Interlude), allows to send text to server.\par
Not tested on new chronicles, may don't work, work from time to time, or make crash.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SendPM (to, message) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to send PM message to specyfic user.\par
\par
Note: that it uses Command function to do that, so don't spam.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetMyTitle (title) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to set our title, but shoulnd be used if user can't change own title..\par
You will get some message in that case that you not allowed to do that, same as typing /nick title\lang1045\f1 .\par
\par
Only for premium users!\lang1033\f0\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Sit () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function is equal to Command("/sit");\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Stand () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function is equal to Command("/stand")\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>TargetRaw (objectId)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function request new target under SCRIPT_TARGET category. And returns.\par
\par
Note that this function not just request target, don't target itself..\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>UseItem (itemdisplayId, [itemObjectId]) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to use item, return tRUE if item can be used.\par
\par
itemObjectID is optional argument and should be used if you want to use specyfic item.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>UseItemRaw (itemObjectId) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to use item by use.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>UsePetItem (itemdisplayId, [itemObjectId]) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow pet to use item, item shoudl be in pet inventory.\par
\par
See UseItem.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>UsePetItemRaw (itemObjectId) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to use item by our pet.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>UseSkillRaw (skillId, useForce, useStand) : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to send packed to force use specyfic skill. No conditions to use skill are check.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>UseSkillRawGround(GetMe():GetLocation(),11,false,false);</example>
                  <items />
                  <name>UseSkillRawGround(FVector,skillid,bool Ctrl, bool Shift): void</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This should be used, when ability must be used in specyfic location, like Cyclone.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
              </items>
              <name>Base Game Actions</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Group of functions what are Base game actions.\par
\par
This functions CAN be used in plugins or scripts.\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetAugmentManager () : Agument</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function return reference to Augment manager.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetCastleWarehouse () : ItemList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function creates copy of castle warehouse items list and allows to access them.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetClanWarehouse () : ItemList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function creates copy of clan warehouse items list and allows to access them.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>ShowToClient("Im Here",tostring(GetCurrentZoneID()));</example>
                  <items />
                  <name>GetCurrentZoneID() : int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>ShowToClient("Im Here",GetCurrentZoneName());</example>
                  <items />
                  <name>GetCurrentZoneName() : string</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetDialogHtml () : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns last shown HTML code.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetEnchantManager () : Enchant</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function return reference to Enchant manager.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetEtcWarehouse () : ItemList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function creates copy of freight warehouse items list and allows to access them.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetInventory () : ItemList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function creates copy of inventory items list and allows to access them.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetItemManager () : ItemDataList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns reference to real-time ground items list.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetManorManager () : Manor</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function return reference to Manor manager.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetMe () : User</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Functions return our user object.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetMonsterList () UserList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to access Monster list.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetNpcList () : UserList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to access NPC list.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetPartyList () UserList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to access Party list.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetPartyMaster () : User</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns our party master user object.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetPet () : User</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns our pet object.\par
\par
Note that if you have more than one pet/summon, this may return random one or none.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetPetInventory () : ItemList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function creates copy of pet inventory items list and allows to access them.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetPetList () : UserList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to access Pet list.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetPlayerList () : UserList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allows to access to players list.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetPrivateWarehouse () : ItemList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function creates copy of private warehouse items list and allows to access them.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>GetQuestManager():ShowQuestList();</example>
                  <items />
                  <name>GetQuestManager () : QuestList</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}{\f1\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1033\f0\fs17 Function allow to access \lang1045\f1 QuestList\lang1033\f0 .\par
\lang1045\f1 Only for premium users!\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetSkills () : SkillList</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function creates copy of skills list and allows to access them.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetTarget () : User</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns our target user object.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetUserById (objectId) : User</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns user object by objectid, or nil if not found.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetUserByName (name) : User</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function return user object id by it's name or nil if not found.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>ShowToClient("",tostring(GetZoneID(GetMe():GetLocation())));</example>
                  <items />
                  <name>GetZoneID(class FVector) : int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>ShowToClient("",GetZoneName(GetMe():GetLocation()));</example>
                  <items />
                  <name>GetZoneName(class FVector) : string</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetZoneType () : L2ZoneType</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function return actual zone type in what user is.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
              </items>
              <name>Data Access</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Group of functions what allows to get access to specyfic data.\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetAccountName() : string</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 current game login\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetCurrentProcessId () : DWORD</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Access to GetCurrentProcessId winapi function.\lang1049\f1\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetDir () : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function retursn path to L2Tower directory.\par
\par
like C:\\L2Tower\\\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetDistanceFloat (X1, Y1, Z1, X2, Y2, Z2:float) : float</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns distance bettwen 2 points.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetDistanceInt (X1, Y1, Z1, X2, Y2, Z2:int) : int</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns distance bettwen 2 points.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetDistanceVector (A:FVector, B:FVector) : float</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns distance bettwen 2 points.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetGameProtocolVersion() : int</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetHardwareKey() : string</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetIGTime() : float</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function return ingame time as float...\par
\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetItemIcon (itemNameId) : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Fuction returns icon name for specyfic item.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetItemName (itemNameId) : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns specyfic item name.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetL2TowerVersion() : string</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function return L2Tower version like 1.4.1.0.104,\par
\par
will return 1.4 if version could not be detected \par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>GetTime () : int64</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Fuction retursn numer of ms starting from last computer run.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsLogedIn () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns TRUE if user is loged in.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>IsPaused () : bool</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function returns TRUE if bot is paused.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example>if IsPremium() then
--do somethink
end;</example>
                  <items />
                  <name>IsPremium() : bool</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 true - premium user\par
false - free user\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Class2String (class:L2Class) : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function converts L2Class enum into string.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>L2Race2String (race:L2Race) : string</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function converts L2Race enum into string.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetDefaultTimeout (ms : int)</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Function sets default timeout to what scripts have to wait for moving to some place or targeting, talking, ...\par
\par
Default is 60000 = 60s\par
If you change it to use in some case dont forget to change it back to some bigger number, or bot will fail when moving to some place or taling with some npc...\lang1049\f1\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetPause (bool paused)</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Change pause status of bot.\lang1049\f1\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>SetTargetManagerState (bool enabled)</name>
                  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function allow to enable and disable internal target manager... \par
Not that when target manager is disabled using skills by bot wont work, only RAW function will work.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>Sleep (time)</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Function stops script for specyfic time [in miliseconds].\par
\par
\par
Function should NOT be used in plugins.\par
}
</text>
                  <type>6</type>
                </HelpDataItem>
              </items>
              <name>Utils Functions</name>
              <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Utils functions.\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
          </items>
          <name>Functions</name>
          <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
          <type>-1</type>
        </HelpDataItem>
        <HelpDataItem>
          <example />
          <items>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>me.attackRange : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>me.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>me.waitForPartyAttack : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>pet.attackRange : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>pet.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>pet.waitForOtherAttack : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>pet.waitForSpoil : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>MeleeSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Base class for melee settings.\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Attack - Mele</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ENukeCondition.NC_ABOVE</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ENukeCondition.NC_ALWAYS</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ENukeCondition.NC_BELOW</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ENukeCondition.NC_DEATH</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ENukeCondition.NC_UNKNOWN</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>ENukeCondition</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum contains information for Nuke conditions.\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>lastUseTargetId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Last target Id on what this skill was used by nuke system, used for "repeat".\par
\par
Put by default 0 here.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>lastUseTime : int64</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Last time (GetTime) when this skill was used. \par
\par
This is a internal var used to store information for delay bettwen this skill usage, if something fuck up with logic, you can write here 0.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>meHpCondition : ENukeCondition</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>meHpValue : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>meMpCondition : ENukeCondition</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>meMpValue : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>requireTarget : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 TRUE/FALSE\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skillId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 what skill use ?\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>targetCount : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 For AOE, minimum targets in range\par
\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>targetHpCondition : ENukeCondition</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>targetHpValue : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>targetRange : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>useEvery : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Every what time use this skill (in seconds)\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>useRepeat : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Repeat or use once\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>NukeSetting ()</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Default constructor for this class\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                  </items>
                  <name>NukeSetting</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contains information about single Nuke Settings.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 enable/disable nuke use ?\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skills : SharedVector&lt;NukeSettings&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 List of all nuke skills settings.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>NukeSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Base class for Nuke settings.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Attack - Nuke</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetCount () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Gets maximum count of augmentations.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetItem (index) : AugmentData</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns and allows to edit augment data under specyfic id.\par
\par
May return nil if wrong index pushed.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>AugmentCollection</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Base class for augmentation accept.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>id : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Id of augument\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Keep : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Keep augment or not ?\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>AugmentData</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class for every augument item.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Augment</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skillId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DanceSongsSetting ()</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Default constructor.\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                  </items>
                  <name>DanceSongsSetting</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class for DanceSong buffs item.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>buffs : SharedVector&lt;DanceSongsSetting&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>maxDelayAfter : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Time in miliseconds.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>maxDelayEvery : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Time in miliseconds.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>minDelayAfter : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Time in miliseconds.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>minDelayEvery : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Time in miliseconds.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>DanceSongsSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Base class for Songs/Dances configuration.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Buffs - Dances, Songs</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>objectId : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 target object id of skill\lang1049\f1\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>isPet : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>lastUse : int64</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 last time used, check GetTime()\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>priority : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 priority\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>range : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 range of skill usage\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>requireTarget : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Require target or not ?\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skillId : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Buff skill id\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>useEvery : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 user every in miliseconds, 0 for auto\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PartyBuffsSetting ()</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Default constructor\lang1049\f1\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetName () : string</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Return buff target name.\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetName (name:string)</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Set new buff target\lang1049\f1\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>PartyBuffsSetting</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Base item class for party buffs\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>buffs : List&lt;PartyBuffsSetting&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>range : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>PartyBuffsSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Base class for party buffs\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Buffs - Party</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>lastUse : int64</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>priority : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>requireTarget : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skillId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>useEvery : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 In miliseconds.\par
\par
0 - autodetect\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>BuffSetting ()</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Default constructor.\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>getCondition : string</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 returns condition\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>reset ()</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 sets lastUse to 0 to reset buff.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>setCondition (string)</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Setins new condition, condition is not validated, if you set it wrong, butf wont be used.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>BuffsSetting</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contains information about buffs setting.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>buffs : SharedVector&lt;BuffsSetting&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>range : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>BuffsSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Base class for buffs configuration.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Buffs - Self, Pet</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPriority.PRIORITY_HIGH</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPriority.PRIORITY_HIGHEST</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPriority.PRIORITY_LOW</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPriority.PRIORITY_LOWEST</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPriority.PRIORITY_NORMAL</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EPriority</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Levels of priority used in code.\par
\par
\par
\tab typedef enum Priority\par
\tab\{\par
\tab\tab PRIORITY_LOWEST = 10,\par
\tab\tab PRIORITY_LOW = 20,\par
\tab\tab PRIORITY_NORMAL = 30,\par
\tab\tab PRIORITY_HIGH = 40,\par
\tab\tab PRIORITY_HIGHEST = 50\par
\tab\};\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>X : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Y : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Z : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>L2Point ()</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 default constructor\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsNonZero () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>L2Point</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Simple wraper agains FVector to use in configuration.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Add (object) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method Adds new element to vector. Copy of object is added at end.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Clear ()</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Methods remove all elements from vector.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Count () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns count of elements on list.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Erase (index) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method remove object under some index from list.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Get (index) : object</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns reference to object under specyfic index.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsEmpty () : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns TRUE if vector is empty.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>MoveDown (index) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Methods move element on vector to one place lower.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>MoveUp (index) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Methods move element on vector to one place higher.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Size () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Methdo returns maximum count of elements what can be put into this vector.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Update (index, object) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method update object under specyfic index, copy of object is saved on that position.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>SharedVector &lt;T&gt;</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This class is base class for all list used in L2Tower Configuration package.\par
This is a Template class, so the object will be always on specyfic type.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Common</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitGreenBeginner</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitGreenDaytime</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitGreenNighttime</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitPrizeWinningFishingLureDaytime</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitPrizeWinningFishingLureNighttime</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitPurpleBeginner</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitPurpleDaytime</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitPurpleNighttime</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitYellowBeginner</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitYellowDaytime</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishBait.eFishBaitYellowNighttime</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EFishBait</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum contains list of all supported fish baits:\par
\par
\tab enum FishBait // fishing baits indices\par
\tab\{\par
\tab\tab eFishBaitGreenNighttime, // night time need to be first\par
\tab\tab eFishBaitPurpleNighttime,\par
\tab\tab eFishBaitYellowNighttime,\par
\tab\tab eFishBaitGreenBeginner,\par
\tab\tab eFishBaitPurpleBeginner,\par
\tab\tab eFishBaitYellowBeginner,\par
\tab\tab eFishBaitGreenDaytime,\par
\tab\tab eFishBaitPurpleDaytime,\par
\tab\tab eFishBaitYellowDaytime,\par
\tab\tab eFishBaitPrizeWinningFishingLureDaytime,\par
\tab\tab eFishBaitPrizeWinningFishingLureNighttime,\par
\tab\tab eFishBaitPrizeWinningFishingLureBeginner,\par
\tab\tab eFishBaitCount\par
\tab\}; // enum FishBait\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishGrade.eFishGradeA</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishGrade.eFishGradeB</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishGrade.eFishGradeC</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishGrade.eFishGradeD</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishGrade.eFishGradeNo</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishGrade.eFishGradeS</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EFishGrade</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum contains list of all supported FishGrades...\par
\par
\par
\par
\tab enum FishGrade // for fishing shots\par
\tab\{\par
\tab\tab eFishGradeNo      =   0x0000,\par
\tab\tab eFishGradeD       =   0x0001,\par
\tab\tab eFishGradeC       =   0x0002,\par
\tab\tab eFishGradeB       =   0x0003,\par
\tab\tab eFishGradeA       =   0x0004,\par
\tab\tab eFishGradeS       =   0x0005\par
\tab\}; // enum FishGrade\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishTime.eBoth</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishTime.eDay</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFishTime.eNight</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EFishTime</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum for fish bait time.\par
\par
\tab enum FishTime\par
\tab\{\par
\tab\tab eDay   = 0x0001,\par
\tab\tab eNight = 0x0002,\par
\tab\tab eBoth = eNight | eDay\par
\tab\}; // enum FishTime\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 is enabled use fo this bait or not ?\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>itemId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Item id of bait\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>priority : EPriority</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Priority of use, with one select first from inventory.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>time : EFishTime</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Time, when abit can be used.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>FishingBaitSetting</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class for fish data about fishing bait.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 use specyfic fish grade\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>itemId_rod : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 itemNameId of rod for this fishing grade\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>itemId_shot : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 itemName id for soulshots used for this grade.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>FishingGradeSetting</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contains information about fishing grade.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>fishPoint : L2Point</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skills : FishingSkillsSettings</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>sleepPoint : L2Point</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>BaitIsEnabled (EFishBait:bait) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>BaitSwapEnabled (EFishBait:bait) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetBaitSetting (EFishBai:bait) : FishingBaitSettings</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetGradeSetting (EFishGrade:grade) : FishingGradeSettings</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GradeIsEnabled (EFishGrade:grade) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GradeSwapEnabled (EFishGrade:grade) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>FishingSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Global fishing settings\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Expertise : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Fishing : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Pumping : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Reeling : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>FishingSkillsSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class for store list of ids of fishing skills.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Fishing</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFollowMode.FOLLOW_OFF</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFollowMode.FOLLOW_TO_THEY</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFollowMode.FOLLOW_WHEN_THEY_MOVE</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EFollowMode</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum with avaible follow types.\par
\par
\tab enum FollowMode\par
\tab\{\par
\tab\tab FOLLOW_OFF,\par
\tab\tab FOLLOW_WHEN_THEY_MOVE,\par
\tab\tab FOLLOW_TO_THEY\par
\tab\};\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFollowOrder.FOLLOW_ORDER_FIRST</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EFollowOrder.FOLLOW_ORDER_NEAREST</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EFollowOrder</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum for follow order type.\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>objectId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 object id used as cache.\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>FollowPlayer ()</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Default constructor\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetName () : string</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method returns player name.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetName (name:string)</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Method sets new player follow.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>FollowPlayer</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class for storing information about single player follow.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>followMode : EFollowMode</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 follow mode, or OFF\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>followOrder : EFollowOrder</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Follow type\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>followRangeMax : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 follow maximum range\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>followRangeMin : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 follow minimum range\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>players : SharedVector&lt;FollowPlayer&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 list of players to follow\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>FollowSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Default class for follow settings.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Follow</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>disableMovies : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 By default set to TRUE, disables movies, after that movie a targeting may be fucke dup until you teleport...\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>pvpTarget : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 PVP targeting enabled? \par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>shiftTargeting : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Use shift for target ?\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>titleChange : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Change user titles ?\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>titleTargetChange : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Allow to put targets in titles ?\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>fastTeleport</name>
                      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enable fast teleports\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>GlobalSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class with global settings what couldnt be put anywhere else.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Global</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.FILTER_GROUP_DROP</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.FILTER_GROUP_HIT</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.FILTER_GROUP_TARGET</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_DROP_FROM_MONSTER</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_DROP_FROM_ORPHANT</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_DROP_FROM_PLAYER</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_HIT_MOB_CLAN</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_HIT_MOB_FRIEND</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_HIT_MOB_ME</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_HIT_MOB_OTHER</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_HIT_MOB_PARTY</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_HIT_MOB_PET</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_TARGET_MOB_CLAN</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_TARGET_MOB_FRIEND</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_TARGET_MOB_ME</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_TARGET_MOB_OTHER</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupDropFilters.PICKUP_TARGET_MOB_PARTY</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EPickupDropFilters</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum with pickup filters:\par
\par
\tab // pickup exclusion filters\par
\tab enum PickupDropFilters\par
\tab\{\par
\tab\tab PICKUP_TARGET_MOB_ME         = 0x00000001, // I had mob on target when it died\par
\tab\tab PICKUP_TARGET_MOB_PARTY      = 0x00000002, // Someone from party had mob on target when it died\par
\tab\tab PICKUP_TARGET_MOB_CLAN       = 0x00000004, // Someone from clan had mob on target when it died\par
\tab\tab PICKUP_TARGET_MOB_FRIEND     = 0x00000008, // Someone from friend had mob on target when it died\par
\tab\tab PICKUP_TARGET_MOB_OTHER      = 0x00000010, // Someone else had mob on target when it died\par
\par
\tab\tab PICKUP_HIT_MOB_PET           = 0x00002000, // My pet hit mob atlast once\par
\tab\tab PICKUP_HIT_MOB_ME            = 0x00000020, // I hitted mob at least once\par
\tab\tab PICKUP_HIT_MOB_PARTY         = 0x00000040, // Someone from party hitted mob at least once\par
\tab\tab PICKUP_HIT_MOB_CLAN          = 0x00000080, // Someone from clan hitted mob at least once\par
\tab\tab PICKUP_HIT_MOB_FRIEND        = 0x00000100, // Someone from friend hitted mob at least once\par
\tab\tab PICKUP_HIT_MOB_OTHER         = 0x00000200, // someone else hitted mob at least once\par
\par
\tab\tab PICKUP_DROP_FROM_MONSTER     = 0x00000400, // monster drop\par
\tab\tab PICKUP_DROP_FROM_PLAYER      = 0x00000800, // player drop\par
\tab\tab PICKUP_DROP_FROM_ORPHANT     = 0x00001000, // all other drop\par
\par
\tab\tab FILTER_GROUP_TARGET          = PICKUP_TARGET_MOB_ME | PICKUP_TARGET_MOB_PARTY | PICKUP_TARGET_MOB_CLAN | PICKUP_TARGET_MOB_FRIEND | PICKUP_TARGET_MOB_OTHER,\par
\tab\tab FILTER_GROUP_HIT             = PICKUP_HIT_MOB_PET | PICKUP_HIT_MOB_ME | PICKUP_HIT_MOB_PARTY | PICKUP_HIT_MOB_CLAN | PICKUP_HIT_MOB_FRIEND | PICKUP_HIT_MOB_OTHER,\par
\tab\tab FILTER_GROUP_DROP            = PICKUP_DROP_FROM_MONSTER | PICKUP_DROP_FROM_PLAYER | PICKUP_DROP_FROM_ORPHANT\par
\tab\}; // enum PickupDropFilters\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupMode.PICKUP_AFTER</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupMode.PICKUP_BEFORE</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPickupMode.PICKUP_OFFLINE</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EPickupMode</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Pickup mode enum.\par
\par
\tab enum PickupMode\par
\tab\{\par
\tab\tab PICKUP_OFFLINE,\par
\tab\tab PICKUP_BEFORE,\par
\tab\tab PICKUP_AFTER\par
\tab\}; // enum PickupMode\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetCount () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetItem (index:int) : ItemData</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>ItemCollection</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contain information about all items on ground - settings.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>TypeId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Me : ItemDetailData</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 What I should do with this item.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Pet : ItemDetailData</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 What pet should do with this item.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Priority : EPriority</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>ItemData</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contain all information about single item on ground.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DeleteItem : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DeleteItemIfOverweight : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>MaxCount : int64</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Pickup : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>ItemDetailData</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contain settings about single item what is on ground.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>mode : EPickupMode</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>pickupRange : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>walkRange : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>PickupSetting</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Basic pickup settings...\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>filters : EPickupDropFilters</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>petPickup : PickupSettings</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>pickupTimeout : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>pickupTimeoutReset : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>userPickup : PickupSettings</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>CanPickup (filtr:EPickupDropFilters) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsFilter (filtr:EPickupDropFilters) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SwapFilter (filtr:EPickupDropFilters)</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>PickupSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Base class for all pickup settings.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Item Pickup</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>CooldownTime : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Like the name says, reuse in miliseconds. 15000 = 15s\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Damage : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This is a "damage"\par
\par
\par
If player got 2300/5000 HP then Damage is equal to 2700.\par
This is a minimum damage required to use this potion, you can put here 0.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DamagePercent : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Same as "Damage" but in %\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ItemId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Item ID what will be used.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>LevelMax : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Maximum level till what item can be used.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>LevelMin : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Minimum level from what item can be used.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SkillId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Skill ID associated with item, its used soemtimes for detecting reuse, or checking if user already using such potions.\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>PotionSetting</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 This is base class for every potions settings.\par
\par
Base logic for potion use looks like this:\par
\par
bool UsePotion ( bool isPet, unsigned __int64 &amp; timer, const unsigned __int64 &amp; currentTime, const L2TowerShared::PotionSetting &amp; potion, int stat, int damage, int damagePercent, int level, ItemManager &amp; inventory, bool useOr = false )\par
\{\par
\tab BEGIN_GUARD\par
\tab do\par
\tab\{\par
\tab\tab LOG(L"UsePotion -&gt; potionId = %d (%s)\\n", potion.ItemId, DataLayer::FL2GameData::GetSingleton()-&gt;GetItemName ( potion.ItemId ) );\par
\tab\tab if ( timer &gt;= currentTime )\par
\tab\tab\{\par
\tab\tab\tab LOG(L"Reuse for potion not ready");\par
\tab\tab\tab break;\par
\tab\tab\}\par
\tab\tab if ( (!useOr) &amp;&amp; (damage &lt; potion.Damage) &amp;&amp; (damagePercent &lt; potion.DamagePercent))\par
\tab\tab\{\par
\tab\tab\tab LOG(L"Current damage is too low. ( damage = %d potion.Damage=%d, stat = %d, damagePercent=%d potion.DamagePercent=%d)\\n", damage, potion.Damage, stat, damagePercent, potion.DamagePercent );\par
\tab\tab\tab break;\par
\tab\tab\}\par
\tab\tab if ( (useOr) &amp;&amp; ((damage &lt; potion.Damage) || (damagePercent &lt; potion.DamagePercent)))\par
\tab\tab\{\par
\tab\tab\tab LOG(L"Current damage is too low. ( damage = %d potion.Damage=%d, stat = %d, damagePercent=%d potion.DamagePercent=%d)\\n", damage, potion.Damage, stat, damagePercent, potion.DamagePercent );\par
\tab\tab\tab break;\par
\tab\tab\}\par
\tab\tab if ( potion.SkillId != L2TowerShared::Skills::None &amp;&amp; ENGINE-&gt;GetMySkills().IsSkillAvailable(potion.SkillId) == false )\par
\tab\tab\{\par
\tab\tab\tab LOG(L"Skill is not available ( potion.SkillId = %d available = %d )\\n", potion.SkillId, ENGINE-&gt;GetMySkills().IsSkillAvailable(potion.SkillId) );\par
\tab\tab\tab break;\par
\tab\tab\}\par
\tab\tab if ( level &lt; potion.LevelMin || level &gt; potion.LevelMax )\par
\tab\tab\{\par
\tab\tab\tab LOG(L"Level mismatch ( level = %d, min = %d, max = %d \\n", level, potion.LevelMin, potion.LevelMax );\par
\tab\tab\tab break;\par
\tab\tab\}\par
\tab\tab if ( inventory.UseItem(potion.ItemId, isPet) == false )\par
\tab\tab\{\par
\tab\tab\tab LOG(L"Failed to use potion ( itemId = %d isPet = %d )\\n", potion.ItemId, isPet );\par
\tab\tab\tab break;\par
\tab\tab\} \par
\tab\tab timer = currentTime + potion.CooldownTime;\par
\tab\tab return true;\par
\tab\} while ( 0 );\par
\tab return false;\par
\tab END_GUARD\par
\}\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>BattleCP.elixir : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>BattleCP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>BattleHP.elixir : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>BattleHP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>BattleMP.elixir : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>BattleMP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>CP.CPPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>CP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>CP.GreaterCPPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DeathPenalty.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DeathPenalty.gradeA : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DeathPenalty.gradeB : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DeathPenalty.gradeC : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DeathPenalty.gradeD : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DeathPenalty.gradeNo : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DeathPenalty.gradeS : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirCP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirCP.gradeA : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirCP.gradeB : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirCP.gradeC : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirCP.gradeD : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirCP.gradeNo : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirCP.gradeS : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirHP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirHP.gradeA : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirHP.gradeB : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirHP.gradeC : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirHP.gradeD : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirHP.gradeNo : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirHP.gradeS : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirMP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirMP.gradeA : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirMP.gradeB : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirMP.gradeC : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirMP.gradeD : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirMP.gradeNo : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ElixirMP.gradeS : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Global switch for potions\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HP.BattleTournamentQuickHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HP.GreaterHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HP.HealingPotion1 : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HP.HealingPotion2 : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HP.HighestPowerHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HP.LesserHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HP.PowerfulHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HP.QuickHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>HP.TemporaryHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>MP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>MP.EnhancedManaPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>MP.ManaDrug : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>MP.ManaPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PetHP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PetHP.GreaterHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PetHP.HealingPotion1 : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PetHP.HealingPotion2 : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PetHP.HighestPowerHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PetHP.LesserHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PetHP.PowerfulHealingPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PetMP.enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PetMP.ManaDrug : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PetMP.ManaPotion : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Souls.Bottle10Souls : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Souls.Bottle5Souls : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Souls.Bottle5SoulsCombat : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Souls.emptyBottle : PotionSetting</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Souls.fillSoulsEnabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Souls.useSoulsEnabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>PotionSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Item Usage</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyType.PARTY_TYPE_BY_TURN</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyType.PARTY_TYPE_BY_TURN_INC_SPOIL</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyType.PARTY_TYPE_FINDER_KEEPERS</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyType.PARTY_TYPE_RANDOM</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyType.PARTY_TYPE_RANDOM_INC_SPOIL</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EPartyType</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Party type enum.\lang1049\f1\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyTypeToAccept.PARTY_ACCEPT_TYPE_ALL</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyTypeToAccept.PARTY_ACCEPT_TYPE_BY_TURN</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyTypeToAccept.PARTY_ACCEPT_TYPE_BY_TURN_INC_SPOIL</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyTypeToAccept.PARTY_ACCEPT_TYPE_FINDER_KEEPERS</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyTypeToAccept.PARTY_ACCEPT_TYPE_RANDOM</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EPartyTypeToAccept.PARTY_ACCEPT_TYPE_RANDOM_INC_SPOIL</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EPartyTypeToAccept</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Enum type for party accepting\lang1049\f1\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>objectId : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 object id used for debug pruposes\lang1049\f1\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PartyPlayer ()</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Default constructor.\lang1049\f1\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetName () : string</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetName (string)</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>PartyPlayer</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Party item\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>acceptFromAlly : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>acceptFromClan : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>acceptType : EPartyTypeToAccept</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoAcceptList : SharedVector&lt;PartyPlayer&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoAcceptRange : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoBuffersList : SharedVector&lt;PartyPlayer&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoBuffersRange : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoChangeLeaderList : SharedVector&lt;PartyPlayer&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoDismissList : SharedVector&lt;PartyPlayer&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoDismissRange : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoInviteList : SharedVector&lt;PartyPlayer&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoInviteRange : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>defaultPartyType : EPartyType</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enableAutoBuffers : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabledAccept : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabledChangeLeader : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabledDismiss : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabledInvite : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>PartySettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Default class for party invite settings\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Party Invite</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>objectId : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Object ID of selected char.\lang1049\f1\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetName () : string</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Returns user name.\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>isPet : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>lastUse : int64</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Last use time in ms, put here 0 to reset skill usage.\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetName (string)</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Sets new user name.\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skillValue : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Skill value (HP, MP, CP i %) from what should be used...\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ReconveryPlayerSetting ()</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Default constructor.\lang1049\f1\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                  </items>
                  <name>ReconveryPlayerSetting</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Base class for reconvery player settings.\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Enabled or not\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>players : List&lt;ReconveryPlayerSettings&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 List of players\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>range : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Range of reconvery\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skills : List&lt;ReconverySkillSettings&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 List of skills\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>ReconverySettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Base class for all reconvery settings.\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>lastUseTime : int64</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Last use time in ms, put here 0 to reset skill usage.\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>minCount : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Minimum count of players affected\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>requireTarget : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skillId : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skillValue : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 minimum lvl of HP, MP, CP\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>useEvery : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 use very time in ms, 0 for auto\lang1049\f1\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>useInCombat : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ReconverySkillSetting ()</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Default constructor\lang1049\f1\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                  </items>
                  <name>ReconverySkillSetting</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Base class for reconvery skill item.\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Reconvery - CP, HP, MP</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAcceptResurrect.eAcceptAll</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAcceptResurrect.eAcceptAlliance</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAcceptResurrect.eAcceptClan</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAcceptResurrect.eAcceptDefault</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAcceptResurrect.eAcceptFriend</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAcceptResurrect.eAcceptOther</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAcceptResurrect.eAcceptParty</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAcceptResurrect.eAcceptSelfRes</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EAcceptResurrect</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fprq1\fcharset204{\*\fname Courier New;}Courier New CYR;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
{\colortbl ;\red0\green128\blue0;\red0\green0\blue255;}
\viewkind4\uc1\pard\lang1024\f0\fs20\tab\cf1 // from who we accept resurrect\par
\cf0\tab\cf2 enum\cf0  AcceptResurrect\par
\tab\{\par
\tab\tab eAcceptParty     = 0x0001,\par
\tab\tab eAcceptFriend    = 0x0002,\par
\tab\tab eAcceptClan      = 0x0004,\par
\tab\tab eAcceptAlliance  = 0x0008,\par
\tab\tab eAcceptSelfRes   = 0x0010,\par
\tab\tab eAcceptOther     = 0x0020,\par
\tab\tab eAcceptDefault   = eAcceptParty | eAcceptFriend | eAcceptClan | eAcceptAlliance | eAcceptSelfRes,\par
\tab\tab eAcceptAll       = eAcceptParty | eAcceptFriend | eAcceptClan | eAcceptAlliance | eAcceptSelfRes | eAcceptOther\par
\tab\}; \cf1 // enum AcceptResurrect\cf0\lang1049\f1\fs17\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EDelayResurrect.eDelayNone</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EDelayResurrect.eOnMonsterTarget</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EDelayResurrect.eOnPartyDead</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EDelayResurrect.eOnPlayerTarget</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EDelayResurrect</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fprq1\fcharset204{\*\fname Courier New;}Courier New CYR;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
{\colortbl ;\red0\green128\blue0;\red0\green0\blue255;}
\viewkind4\uc1\pard\lang1024\f0\fs20\tab\cf1 // wait with accepting ressurect\par
\cf0\tab\cf2 enum\cf0  DelayResurrect\par
\tab\{\par
\tab\tab eDelayNone            = 0x0000,\par
\tab\tab\cf1 // do not get up if non-friendly player has you on target\par
\cf0\tab\tab eOnPlayerTarget  = 0x0001,\par
\tab\tab\cf1 // do not get up if monster has you on target\par
\cf0\tab\tab eOnMonsterTarget = 0x0002,\par
\tab\tab\cf1 // do not get up if party is dead\par
\cf0\tab\tab eOnPartyDead     = 0x0004,\par
\tab\}; \cf1 // enum DelayResurrect\cf0\lang1049\f1\fs17\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EResurrectPlace.eNone</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EResurrectPlace.eToBattleCamp</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EResurrectPlace.eToCastle</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EResurrectPlace.eToClanHall</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EResurrectPlace.eToFortress</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EResurrectPlace.eToVillage</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EResurrectPlace.eUseFeather</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EResurrectPlace</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fprq1\fcharset204{\*\fname Courier New;}Courier New CYR;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
{\colortbl ;\red0\green128\blue0;\red0\green0\blue255;}
\viewkind4\uc1\pard\lang1024\f0\fs20\tab\cf1 // go to village/ch/castle/etc\par
\cf0\tab\cf2 enum\cf0  ResurrectPlace\par
\tab\{\par
\tab\tab eNone            = 0x0000,\par
\tab\tab eToVillage       = 0x0002,\par
\tab\tab eToClanHall      = 0x0004,\par
\tab\tab eToFortress      = 0x0008,\par
\tab\tab eToCastle        = 0x0010,\par
\tab\tab eUseFeather      = 0x0020,\par
\tab\tab eToBattleCamp    = 0x0040\par
\tab\}; \cf1 // enum ResurrectPlace\cf0\lang1049\f1\fs17\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>allowed_places : EResurectPlace</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoAccept : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>autoRevive : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>DelayResurrectAccept : EDelayResurrect</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ResurrectAccept : EAcceptResurrect</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>reviveDelay : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetReviveDelay () : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsAcceptAllowed (caster:EAcceptResurrect) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsAllowed (place:EResurrectPlace) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsDelayCondition (condition:EDelayResurrect) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SwapAcceptAllowed (caster:EAcceptResurrect)</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SwapAllowed (place:EResurrectPlace)</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SwapDelayCondition (condition:EDelayResurrect)</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>ResurrectSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Base class for resurrect settings\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Resurrect</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>noActionSleep : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>sitHP : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>sitMP : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>sleepPointX : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>sleepPointY : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>sleepPointZ : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>standHP : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>standMP : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>useRelax : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetFollowSleepNick () : string</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetFollowSleepNick (string)</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>SleepSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Base class for Sleep settings.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Sleep</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabledSpoil : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>enabledSweep : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>spoilSkills : SharedVector&lt;int&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>sweepRange : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>SpoilSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Base class for spoil settings.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Spoil</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAssistType.AT_BY_ORDER_TILL_DEATH</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAssistType.AT_BY_ORDER_TILL_FOUND</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAssistType.AT_NEAREST_TARGET</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EAssistType.AT_OFF</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EAssistType</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum for assist type.\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>objectId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 object id of assisted player, to avoid searching player by name every tick\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>AssistSetting ()</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Default constructor.\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetName () : string</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns player name\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SetName (name)</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Sets new player name...\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>AssistSetting</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class for every assist item.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>option : EAssistType</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>players : SharedVector&lt;AssistSetting&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>range : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>AssistSettings</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Base class for assist settings.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Target - Assist</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EMonsterType.MONSTER_MISC</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EMonsterType.MONSTER_MOB</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>EMonsterType.MONSTER_NPC</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>EMonsterType</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Enum contain base monster type used for pve settings.\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ETargetingRangeType.TRT_CIRCLE</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ETargetingRangeType.TRT_SQUERE</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>ETargetingRangeType</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Range type...\lang1049\f1\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ETargetingType.TT_INSIDE_POLYGON</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ETargetingType.TT_OFF</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ETargetingType.TT_PATH_POINT</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ETargetingType.TT_RANGE_FROM_CHAR</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>ETargetingType.TT_RANGE_FROM_POINT</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                  </items>
                  <name>ETargetingType</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Target enum\lang1049\f1\par
}
</text>
                  <type>2</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>range : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>type : ETargetingRangeType</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>X : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Y : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Z : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>L2PathPoint ()</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Default constructor\lang1049\f1\par
}
</text>
                      <type>6</type>
                    </HelpDataItem>
                  </items>
                  <name>L2PathPoint</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Path point item.\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetCount () : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Returns maximum count of monsters.\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetMonster (index:int) : PveMonsterData</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Return monster on specyfic ID\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>PveMonsterCollection</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Class contain information about monsters targeting settings.\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>TypeId : int</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Aggresive : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Attackable : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>PickupDrop : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Priority : EPriority</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Spoilable : bool</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>Type : EMonsterType</name>
                      <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>PveMonsterData</name>
                  <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17 Data for specyfic monster...\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>centerPoint : L2Point</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>closePathPoint : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>dontTargetSpoiled : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>noMonstersReturnToCenter : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>option : ETargetingType</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>pathPoints : SharedVector&lt;L2PathPoint&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>polygonPoints : SharedVector&lt;L2Point&gt;</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>range : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>rangeType : ETargetingRangeType</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>z_range : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>IsFilter (filter:EPickupDropFilters) : bool</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>SwapFilter (filter:EPickupDropFilters)</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>TargetingSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Base class fro targeting settings...\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Target - PVE</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>flagged : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>flagged_blink : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>skip_dead : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>target_onautotarget : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>target_onselftarget : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>GetItem (L2Class c) : PvpClassData</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>7</type>
                    </HelpDataItem>
                  </items>
                  <name>PvpClassAggro</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Base class for pvp targeting "agro"\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>classId : L2Class</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>4</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>class_aggro : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>range_max : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>range_max_threat : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>range_modifier : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>target_my_clan : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                    <HelpDataItem>
                      <example />
                      <items />
                      <name>target_my_party : int</name>
                      <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                      <type>5</type>
                    </HelpDataItem>
                  </items>
                  <name>PvpClassData</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Class for settings for single class fr PVP targeting settings.\lang1049\f1\par
}
</text>
                  <type>3</type>
                </HelpDataItem>
              </items>
              <name>Target - PVP</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>-1</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>assist : AssistSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>augment : AugmentCollection</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>fishing : FishingSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>follow : FollowSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>global : GlobalSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>items : ItemCollection</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>melee : MeleeSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>nuke : NukeSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>party : PartySettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>partyBuffs : PartyBuffsSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>petBuffs : BuffsSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>pickup : PickupSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>potions : PotionSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>pve : PveMonsterCollection</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>pvp_class : PvpClassAggro</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>reconveryCP : ReconverySettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>reconveryHP : ReconverySettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>reconveryMP : ReconverySettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>resurrect : ResurrectSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>selfBuffs : BuffsSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>sleep : SleepSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>songsDancesBuffs : DanceSongsSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>spoil : SpoilSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
                <HelpDataItem>
                  <example />
                  <items />
                  <name>targeting : TargetingSettings</name>
                  <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
                  <type>5</type>
                </HelpDataItem>
              </items>
              <name>SharedConfig</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Shared configuration\lang1049\f1\par
}
</text>
              <type>3</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>ClearConfig ()</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Function clear config and inits it with default values.\lang1049\f1\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>GetConfig () : SharedConfig</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>LoadConfig (file:string) : bool</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Function load configuration from file.\lang1049\f1\par
}
</text>
              <type>6</type>
            </HelpDataItem>
            <HelpDataItem>
              <example />
              <items />
              <name>SaveConfig (file:string) : bool</name>
              <text>{\rtf1\ansi\ansicpg1251\deff0\deflang1049{\fonttbl{\f0\fnil\fprq1\fcharset238{\*\fname Courier New;}Courier New CE;}{\f1\fnil\fcharset204 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs20 Function save configuration to file\lang1049\f1\fs17\par
}
</text>
              <type>6</type>
            </HelpDataItem>
          </items>
          <name>L2TConfig</name>
          <text>{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}{\f1\fnil\fcharset0 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\lang1045\f0\fs17 Only for premium users...\lang1033\f1\par
}
</text>
          <type>1</type>
        </HelpDataItem>
      </items>
      <name>L2Tower</name>
      <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\f0\fs17\par
}
</text>
      <type>0</type>
    </HelpDataItem>
  </items>
  <name>L2 Tower Lua Scripts Help</name>
  <text>{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil\fcharset238 Microsoft Sans Serif;}}
\viewkind4\uc1\pard\sa200\sl276\slmult1\f0\fs17 Compiled in Lua Modules:\par
- Lua Socket 2.0.2\par
}
</text>
  <type>0</type>
</HelpDataItem>